exports / triggers
Server Exports
Export
Result
local count = exports['brutal_bank_robbery']:GetCurrentRobberyCount()
print("Active robberies:", count)Client Export
Export
Result
local inRobbery, bankIndex = exports['brutal_bank_robbery']:IsPlayerInRobbery()
if inRobbery then
print("You are robbing bank index:", bankIndex)
else
print("You are not in any robbery.")
endLast updated
