Paycheck transactions

Change it carefully!

ESX

IF NOT USE our police / ambulance job script.

File es_extended/server/paycheck.lua

if salary > 0 then
          if job == 'unemployed' then -- unemployed
            xPlayer.addAccountMoney('bank', salary, "Welfare Check")
            TriggerClientEvent('brutal_banking:client:AddTransaction', player, salary, 'add', 'Salary')
            TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
              'CHAR_BANK_MAZE', 9)
          elseif Config.EnableSocietyPayouts then -- possibly a society
            TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
              if society ~= nil then -- verified society
                TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
                  if account.money >= salary then -- does the society money to pay its employees?
                    xPlayer.addAccountMoney('bank', salary, "Paycheck")
                    account.removeMoney(salary)

                    TriggerClientEvent('brutal_banking:client:AddTransaction', player, salary, 'add', 'Salary')
                    TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'),
                      TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9)
                  else
                    TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
                  end
                end)
              else -- not a society
                xPlayer.addAccountMoney('bank', salary, "Paycheck")
                TriggerClientEvent('brutal_banking:client:AddTransaction', player, salary, 'add', 'Salary')
                TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
                  'CHAR_BANK_MAZE', 9)
              end
            end)
          else -- generic job
            xPlayer.addAccountMoney('bank', salary, "Paycheck")
            TriggerClientEvent('brutal_banking:client:AddTransaction', player, salary, 'add', 'Salary')
            TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
              'CHAR_BANK_MAZE', 9)
          end
        end

NEW QBCORE

File qb-core/server/functions.lua

function PaycheckInterval()
    if next(QBCore.Players) then
        for _, Player in pairs(QBCore.Players) do
            if Player then
                local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment
                if not payment then payment = Player.PlayerData.job.payment end
                if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
                    if QBCore.Config.Money.PayCheckSociety then
                        local account = exports['qb-management']:GetAccount(Player.PlayerData.job.name)
                        if account ~= 0 then -- Checks if player is employed by a society
                            if account < payment then -- Checks if company has enough money to pay society
                                TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
                            else
                                Player.Functions.AddMoney('bank', payment)
                                exports['qb-management']:RemoveMoney(Player.PlayerData.job.name, payment)
                                TriggerClientEvent('brutal_banking:client:AddTransaction', Player.PlayerData.source, payment, 'add', 'Salary')
                                TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                            end
                        else
                            Player.Functions.AddMoney('bank', payment)
                            TriggerClientEvent('brutal_banking:client:AddTransaction', Player.PlayerData.source, payment, 'add', 'Salary')
                            TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                        end
                    else
                        Player.Functions.AddMoney('bank', payment)
                        TriggerClientEvent('brutal_banking:client:AddTransaction', Player.PlayerData.source, payment, 'add', 'Salary')
                        TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                    end
                end
            end
        end
    end
    SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
end

OLD QBCORE

File qb-core/server/functions.lua

function PaycheckLoop()
    local Players = QBCore.Functions.GetQBPlayers()
    for _, Player in pairs(Players) do
        local payment = Player.PlayerData.job.payment
        if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
            if QBCore.Config.Money.PayCheckSociety then
                local account = exports['qb-bossmenu']:GetAccount(Player.PlayerData.job.name)
                if account ~= 0 then -- Checks if player is employed by a society
                    if account < payment then -- Checks if company has enough money to pay society
                        TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
                    else
                        Player.Functions.AddMoney('bank', payment)
                        TriggerEvent('qb-bossmenu:server:removeAccountMoney', Player.PlayerData.job.name, payment)
                        TriggerClientEvent('brutal_banking:client:AddTransaction', Player.PlayerData.source, payment, 'add', 'Salary')
                        TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                        TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
                    end
                else
                    Player.Functions.AddMoney('bank', payment)
                    TriggerClientEvent('brutal_banking:client:AddTransaction', Player.PlayerData.source, payment, 'add', 'Salary')
                    TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                    TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
                end
            else
                Player.Functions.AddMoney('bank', payment)
                TriggerClientEvent('brutal_banking:client:AddTransaction', Player.PlayerData.source, payment, 'add', 'Salary')
                TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
                TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
            end
        end
    end
    SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckLoop)
end

Last updated