exports / triggers
Client Exports / Triggers
Export
Result
local onliceMechanicers = exports.brutal_policejob:getAvailableMechanicsCount()
if onliceMechanicers >= 3 then
print('enough mechanicers')
endServer Events
TriggerEvent('brutal_policejob:server:getAvailableMechanicsCount', source, function(value)
onliceMechanicers = value
end)
--With this event you can get the player's Duty status. (true = false)
local player_job_name = YOU_SHOULD_DEFINIED_IT
TriggerEvent('brutal_mechanicjob:server:GetDutyStatus', source, player_job_name, function(DutyStatus)
if DutyStatus then
print('Duty Status: true')
else
print('Duty Status: false')
end
end)Last updated
