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exports / triggers

Client Exports / Triggers

Export
Result

exports.brutal_policejob:getAvailableMechanicsCount()

Number of mechanicers on duty on the server.

TriggerEvent('brutal_mechanicjob:client:ToggleDuty')

Switch between the duty status. ON/FALSE

TriggerEvent('brutal_mechanicjob:Towing')

Start towing job

TriggerEvent('brutal_mechanicjob:DiagnosticTablet')

Open diagnostic tablet

For example:

local onliceMechanicers = exports.brutal_policejob:getAvailableMechanicsCount()
if onliceMechanicers >= 3 then
     print('enough mechanicers')
end

Server Events

TriggerEvent('brutal_policejob:server:getAvailableMechanicsCount', source, function(value)
    onliceMechanicers =  value
end)

--With this event you can get the player's Duty status. (true = false)

local player_job_name = YOU_SHOULD_DEFINIED_IT
TriggerEvent('brutal_mechanicjob:server:GetDutyStatus', source, player_job_name, function(DutyStatus)
    if DutyStatus then
        print('Duty Status: true')
    else
        print('Duty Status: false')
    end
end)

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