Accessible files
Here you can find all the files which can be edite to make the asset compatible with your server.
config.lua
Config = {
Core = 'ESX', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
Inventory = 'ox_inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' / 'core_inventory' // Custom can be add in the cl_utils.lua!!!
Billing = false, -- 'okokBilling' / 'esx_billing' / 'jaksam_billing' / 'codem_billing' / 'quasar_billing' | false = immediate deduction from the player's bank account
TextUI = 'ox_lib', -- 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
ProgressBar = '', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
SteamName = false, -- true = Steam name | false = character name
DateFormat = '%d/%m/%Y', -- Date format
CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.
MechanicJobs = {
["Benny's"] = {
Job = 'mechanic', -- Job name
Duty = vector3(-206.8119, -1339.2422, 34.8944), -- Duty ON / OFF coords
Blip = {use = true, color = 5, sprite = 446, size = 0.8}, -- Job blip
Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
Cloakrooms = {
vector3(-212.0843, -1331.6995, 23.1426),
-- You can add more...
},
Armorys = {
vector3(-241.7455, -1333.1143, 30.9028),
-- You can add more...
},
BossMenu = {
grades = {4},
coords = {
vector3(-196.1315, -1340.1720, 34.8994),
-- You can add more...
}
},
Garages = {
{
Label = 'Garage I.', -- Gargae Label
menu = vector3(-196.9752, -1308.9575, 31.2943), -- Garage menu open coords
spawn = vector4(-192.3368, -1303.9343, 31.2601, 87.7941), -- Vehicle spawn coords
deposit = vector3(-192.3368, -1303.9343, 31.2601), -- Vehicle deposit place
vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},
['flatbed'] = {
Label = 'Flatbed',
minRank = 1
},
['towtruck2'] = {
Label = 'Towtruck',
minRank = 2
},
}
},
-- You can add more...
},
RepairVehicles = {'flatbed', 'towtruck2'}, -- Add here the all mechanic vehicles.
OtherLocations = {
ToolBox = vector3(-241.2709, -1326.3794, 30.9028),
Doors = vector3(-221.6548, -1332.9108, 30.8902),
Windows = vector3(-219.4136, -1320.6279, 30.8902),
Tyre = vector3(-227.7675, -1333.9160, 30.8902),
Suspension = vector3(-241.4563, -1323.2102, 30.9028),
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
{item = 'radio', label = 'Radio', price = 20, minGrade = 0},
{item = 'tool_box', label = 'Tool Box', price = 250, minGrade = 0},
{item = 'vehicle_door', label = 'Vehicle Door', price = 1250, minGrade = 0},
{item = 'vehicle_window', label = 'Window', price = 350, minGrade = 0},
{item = 'vehicle_tyre', label = 'Vehicle Tyre', price = 640, minGrade = 0},
{item = 'suspension', label = 'Suspension', price = 1500, minGrade = 0},
},
},
-----------------------------------------------------------
--------------------------| LSC |--------------------------
-----------------------------------------------------------
["LS Customs"] = {
Job = 'mechanic2', -- Job name
Duty = vector3(-347.0996, -133.5243, 39.0096), -- Duty ON / OFF coords
Blip = {use = true, color = 5, sprite = 446, size = 0.8}, -- Job blip
Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
Cloakrooms = {
vector3(-345.2404, -123.1227, 39.0097),
-- You can add more...
},
Armorys = {
vector3(-344.2655, -139.7523, 39.0097),
-- You can add more...
},
BossMenu = {
grades = {4},
coords = {
vector3(-345.3236, -131.3823, 39.0097),
-- You can add more...
}
},
Garages = {
{
Label = 'Garage I.', -- Gargae Label
menu = vector3(-356.2040, -121.5005, 38.6962), -- Garage menu open coords
spawn = vector4(-366.5953, -118.6167, 38.6962, 167.8944), -- Vehicle spawn coords
deposit = vector3(-366.5974, -118.6033, 38.6962), -- Vehicle deposit place
vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},
['flatbed'] = {
Label = 'Flatbed',
minRank = 1
},
['towtruck2'] = {
Label = 'Towtruck',
minRank = 2
},
}
},
-- You can add more...
},
RepairVehicles = {'flatbed', 'towtruck2'}, -- Add here the all mechanic vehicles.
OtherLocations = {
ToolBox = vector3(-323.4086, -129.6655, 39.0059),
Doors = vector3(-329.3019, -127.9275, 39.0096),
Windows = vector3(-331.2965, -127.1661, 39.0096),
Tyre = vector3(-334.3046, -126.1228, 39.0097),
Suspension = vector3(-341.5007, -140.6323, 39.0261),
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
{item = 'radio', label = 'Radio', price = 20, minGrade = 0},
{item = 'tool_box', label = 'Tool Box', price = 250, minGrade = 0},
{item = 'vehicle_door', label = 'Vehicle Door', price = 1250, minGrade = 0},
{item = 'vehicle_window', label = 'Window', price = 350, minGrade = 0},
{item = 'vehicle_tyre', label = 'Vehicle Tyre', price = 640, minGrade = 0},
{item = 'suspension', label = 'Suspension', price = 1500, minGrade = 0},
},
},
},
VehicleLifts = {
{
menu = vector3(-226.7121, -1324.0067, 30.8902),
elements = {
{type = 'lifting', coords = {-223.763, -1321.936, 29.955}, rotations = {0.040, 0.040, -179.287}},
{type = 'scaffolding', coords = {-223.770, -1321.929, 29.881}, rotations = {0.040, 0.040, 0.040}},
{type = 'control-panel', coords = {-229.589, -1321.930, 31.407}, rotations = {0.040, 0.040, 0.040}},
},
},
-- You can add more...
},
TowingVehicles = {
['flatbed'] = {
OffsetCoords = {x = 0.0, y = -2.5},
Ramp = {x = 0.0, y = -9.0, z = -1.25},
BlackListedVehicles = {'bmx', 'bf400'},
},
-- You can add more...
},
MechanicItems = {
-- You must create these items on the server!
["tool_box"] = {
name = "tool_box",
label = "Tool Box",
},
["vehicle_door"] = {
name = "vehicle_door",
label = "Vehicle Door",
},
["vehicle_window"] = {
name = "vehicle_window",
label = "Vehicle Window",
},
["vehicle_tyre"] = {
name = "vehicle_tyre",
label = "Vehicle Tyre"
},
["suspension"] = {
name = "suspension",
label = "Suspension",
},
},
NPCJobBlips = {label = 'NPC JOB', color = 2, sprite = 1, size = 0.7},
NPCJobs = {
{vehicle = 'baller', npc = 'a_m_m_bevhills_02', pay = {100, 300}, coords = vector4(1145.6260, -275.3784, 68.3996, 273.6313)},
{vehicle = 'rhapsody', npc = 'a_m_m_bevhills_02', pay = {100, 300}, coords = vector4(-713.7045, -174.2154, 36.2662, 26.3143)},
{vehicle = 'regina', npc = 'a_m_m_bevhills_02', pay = {100, 300}, coords = vector4(1576.8358, 952.5146, 77.5703, 336.9504)},
{vehicle = 'comet7', npc = 'a_m_m_bevhills_02', pay = {100, 300}, coords = vector4(-1932.8256, -534.3582, 11.2592, 292.5941)},
{vehicle = 'futo', npc = 'a_m_m_bevhills_02', pay = {100, 300}, coords = vector4(-1186.1283, -742.4856, 19.5467, 307.2391)},
},
QuickRepairPoints = {
{coords = vector3(-233.8778, -1316.5942, 30.8805), jobs = {'mechanic', 'ambulance'}, price = 5000, time = 10, marker = {use = true, type = 42, rgb = {15, 100, 210}, rotate = true}},
-- You can add more...
},
Commands = {
Duty = {
Use = true,
Command = 'mduty',
Suggestion = 'Entering/Exiting duty'
},
JobMenu = {
Command = 'mjobmenu',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open Job Menu'
},
DiagnosticTablet = {
Command = 'mtablet',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open Diagnostic Tablet',
LoadingTime = 8, -- (sec) This is how long it takes to open the menu. For example 8 = fast, 12 = slow
},
BillingMenu = {
Use = true,
Command = 'mbilling',
Suggestion = 'To open the Billing menu',
MaxBillingAmount = 100000, -- The billing amount cannot be higher than this value.
BasicBillTypes = {
['mechanic'] = {
{'Vehicle Clean', 25},
{'Vehicle Fix', 500},
{'Engine Fix', 1000},
{'Door Fix', 250},
{'Window Fix', 100},
},
['mechanic2'] = {
{'Vehicle Clean', 25},
{'Vehicle Fix', 500},
{'Engine Fix', 1000},
{'Door Fix', 250},
{'Window Fix', 100},
},
}
},
MechanicCalls = {
Command = 'mcalls',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Show Mechanic Calls'
},
VehicleTowing = {
Use = true,
Command = 'towing',
Suggestion = 'Towing of vehicle'
},
NPCJobs = {
Use = true,
Command = 'mnpcjobs',
Suggestion = 'Start an NPC Job'
},
TaskMenu = {
Command = 'taskmenu',
Suggestion = 'To Hide/Show the task menu'
},
-- For Civils
CreateMechanicCall = {
Command = 'mcall',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Create Call Menu'
},
VehiclePushing = {
Use = true,
Command = 'vpushing',
Suggestion = 'To push the Vehicle'
},
MechanicAnimation = {
Command = 'manimation',
Suggestion = 'To use a mechanic animation'
},
},
-----------------------------------------------------------
-----------------------| TRANSLATE |-----------------------
-----------------------------------------------------------
MoneyForm = '$', -- Money form
Locales = {
VehiclePushing = '~b~Vehicle Pushing\n~w~Rotate with ~INPUT_CELLPHONE_LEFT~ & ~INPUT_CELLPHONE_RIGHT~\n~r~Cancel~w~ ~INPUT_FRONTEND_RRIGHT~',
CloakRoom = 'Cloak Room',
GarageMenu = 'Garage Menu',
Vehicle = 'Vehicle',
Objects = 'Objects',
NPCJobs = 'NPC Jobs',
Billing = 'Billing',
DiagnosticTablet = 'Diagnostic Tablet',
Impound = 'Impound',
Cleaning = 'Cleaning',
Open = 'Open',
Towing = 'Towing',
Ramp = 'Ramp',
Seconds = 'second(s)',
},
Progressbar = {
DutyOFF = 'Duty OFF...',
DutyON = 'Duty ON...',
Impound = 'Impound...',
Cleaning = 'Cleaning...',
Openning = 'Openning...',
ObjectPlacing = 'Placing the Object...',
Repair = 'Repair...',
},
Texts = {
[1] = {'[E] - To open the dress menu', 38},
[2] = {'[E] - To open the armory menu', 38},
[3] = {'[E] - To open the garage menu', 38},
[4] = {'[E] - To deposit the vehicle', 38},
[5] = {'[E] - To Duty ON', '[E] - To Duty OFF', 38},
[6] = {'[E] - To open the Boss Menu', 38},
[7] = {'[E] - Vehicle Lift Control', 38},
[8] = {'[E] - To pick up/put down the Object', 38},
[9] = {'[E] - To quick fix the Vehicle', 38},
[10] = {'[E] - To get your stuff', 38},
[11] = {'[E] - To fix the issue', 38},
[12] = {'[E] - To get the money', 38},
},
-- Notify function EDITABLE >> cl_utils.lua
Notify = {
[1] = {"MECHANIC JOB", "No vehicle available for your rank.", 5000, "error"},
[2] = {"MECHANIC JOB", "You can't deposit this Vehicle.", 5000, "error"},
[3] = {"MECHANIC JOB", "Duty status: <b>ON", 5000, "info"},
[4] = {"MECHANIC JOB", "Duty status: <b>OFF", 5000, "info"},
[5] = {"MECHANIC JOB", "You don't have enough money!", 5000, "error"},
[6] = {"MECHANIC JOB", "Please DO NOT SPAM!", 8000, "error"},
[7] = {"MECHANIC JOB", "You must be in Vehicle!", 5000, "error"},
[8] = {"MECHANIC JOB", "You must be in the driver's seat.", 5000, "error"},
[9] = {"MECHANIC JOB", "This is not a Tow Vehicle!", 5000, "error"},
[10] = {"MECHANIC JOB", "There is no vehicle near you!", 5000, "error"},
[11] = {"MECHANIC JOB", "This Vehicle cannot be used!", 5000, "error"},
[12] = {"MECHANIC JOB", "You cannot be in the Vehicle!", 5000, "error"},
[13] = {"MECHANIC JOB", "The vehicle must be free!", 5000, "error"},
[14] = {"MECHANIC JOB", "There isn't any mechanic car near you!", 5000, "error"},
[15] = {"MECHANIC JOB", "You paid the mechanic:", 5000, "info"},
[16] = {"MECHANIC JOB", "You have successfully created a fine!", 6000, "success"},
[17] = {"MECHANIC JOB", "You have successfully fixed the Vehicle! Grab the money from the Client!", 6000, "success"},
[18] = {"MECHANIC JOB", "You got:<b>", 6000, "success"},
[19] = {"MECHANIC JOB", "New Mechanic Call has arrived.", 6000, "info"},
[20] = {"MECHANIC JOB", "You have successfully submitted!", 6000, "success"},
[21] = {"MECHANIC JOB", "You have closed the Call!", 6000, "success"},
[22] = {"MECHANIC JOB", "<br>You spent:<b>", 5000, "info"},
[23] = {"MECHANIC JOB", "Stop with the vehicle!", 5000, "info"},
[24] = {"MECHANIC JOB", "You have <b>started</b> the job!<br>Drive to the designated place!", 5000, "info"},
[25] = {"MECHANIC JOB", "You have <b>finished</b> the job!", 5000, "info"},
[26] = {"MECHANIC JOB", "Fix the client's car! Go to the back of the car!", 5000, "info"},
[27] = {"MECHANIC JOB", "You have to sit in a mechanic car.", 5000, "error"},
[28] = {"MECHANIC JOB", "Attached: <b>ON", 5000, "error"},
[29] = {"MECHANIC JOB", "Attached: <b>OFF", 5000, "error"},
[30] = {"MECHANIC JOB", "Vehicle is: <b>unlocked", 5000, "info"},
[31] = {"MECHANIC JOB", "The billing amount <b>cannot be higher</b> than", 5000, "info"},
[32] = {"MECHANIC JOB", "You paid:", 5000, "info"},
[33] = {"MECHANIC JOB", "You have to wait", 5000, "error"},
[34] = {"MECHANIC JOB", "You must have:", 5000, "error"},
[35] = {"MECHANIC JOB", "The vehicle must not move!", 5000, "error"},
[36] = {"MECHANIC JOB", "Something is already in progress!", 5000, "error"},
[37] = {"MECHANIC JOB", "You need to fix the suspension first!", 5000, "error"},
[38] = {"MECHANIC JOB", "You have to wait to open the menu.", 5000, "error"},
[39] = {"MECHANIC JOB", "Task Menu: <b>ON", 5000, "info"},
[40] = {"MECHANIC JOB", "Task Menu: <b>OFF", 5000, "info"},
},
DiagnosticTablet = {
{"To repair the engine use one of the engine repair items."},
{"To repair the chassis use one of the chassis repair items."},
{"To repair the tyres use one of the tyre repair items."},
{"To repair the suspension use one of the suspension replaces."},
{"There isn't any problem with this part."},
},
Tasks = {
Engine = {"Pick up the toolbox", "Repair the engine", "Put down the toolbox"},
Chassis = {"Pick up the toolbox", "Fix the vehicle's body", "Put down the toolbox", "Repair the door(s)", "Repair the window(s)"},
Tyres = {"Pick up the Car Jack", "Position the Car Jack", "Remove the tire", "Take off the old tire", "Pick up the new tire", "Place the tire", "Pick up the Car Jack", "Put down the Car Jack"},
Suspension = {"Pick up the toolbox", "Suspension repair", "Put down the toolbox"},
},
VehicleClasses = {
[0] = "Compacts",
[1] = "Sedans",
[2] = "SUVs",
[3] = "Coupes",
[4] = "Muscle",
[5] = "Sports Classics",
[6] = "Sports",
[7] = "Super",
[8] = "Motorcycles",
[9] = "Off-road",
[10] = "Industrial",
[11] = "Utility",
[12] = "Vans",
[13] = "Cycles",
[14] = "Boats",
[15] = "Helicopters",
[16] = "Planes",
[17] = "Service",
[18] = "Emergency",
[19] = "Military",
[20] = "Commercial",
[21] = "Trains",
[22] = "Open Wheel",
},
Webhooks = {
Use = true, -- Use webhooks? true / false
Locale = {
['ItemBought'] = 'Item Bought',
['InvoiceCreated'] = 'Invoice Created',
['CallOpen'] = 'Call - Open',
['CallClose'] = 'Call - Close',
['PlayerName'] = 'Player Name',
['AdminName'] = 'Admin Name',
['Identifier'] = 'Identifier',
['Items'] = 'Items',
['Text'] = 'Text',
['Callid'] = 'Call ID',
['Coords'] = 'Coords',
['Assistant'] = 'Assistant',
['Receiver'] = 'Receiver',
['Amount'] = 'Amount',
['Job'] = 'Job',
['Time'] = 'Time ⏲️'
},
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Colors = {
['CallOpen'] = 3145631,
['CallClose'] = 16711680,
['ItemBought'] = 14261503,
['InvoiceCreated'] = 3130783
}
},
-----------------------------------------------------------
-----------------------| UNIFORMS |------------------------
-----------------------------------------------------------
CitizenWear = {label = "Citizen Wear"},
Uniforms = {
{
label = 'Mechanic Dress', -- Uniform Label
jobs = {
-- Job = job name, grades = grades
{job = 'mechanic', grades = {0,1,2,3}},
-- More jobs
},
male = {
['t-shirt'] = {item = 15, texture = 0},
['torso2'] = {item = 0, texture = 2},
['arms'] = {item = 0, texture = 0},
['pants'] = {item = 9, texture = 2},
['shoes'] = {item = 51, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
female = {
['t-shirt'] = {item = 15, texture = 0},
['torso2'] = {item = 0, texture = 2},
['arms'] = {item = 0, texture = 2},
['pants'] = {item = 45, texture = 0},
['shoes'] = {item = 52, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
},
},
}
client-utils.lua
ESX = Core
QBCore = Core
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
function TextUIFunction(type, text)
if type == 'open' then
if Config.TextUI:lower() == 'ox_lib' then
lib.showTextUI(text)
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Open(text, 'darkblue', 'right')
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.TextUI(text)
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:DrawText(text,'left')
end
elseif type == 'hide' then
if Config.TextUI:lower() == 'ox_lib' then
lib.hideTextUI()
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Close()
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.HideUI()
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:HideText()
end
end
end
function InventoryOpenFunction(type, data)
if type == 'society' then
local job = data
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('stash', 'society_'..data)
elseif Config.Inventory:lower() == 'qb_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "ambulancestash_"..QBCore.Functions.GetPlayerData().citizenid)
TriggerEvent("inventory:client:SetCurrentStash", "ambulancestash_"..QBCore.Functions.GetPlayerData().citizenid)
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "ambulancestash")
TriggerEvent("inventory:client:SetCurrentStash", "ambulancestash")
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent('inventory:openStorage', "Locker", "locker", 100, 1000, {job})
elseif Config.Inventory:lower() == 'core_inventory' then
TriggerServerEvent('core_inventory:server:openInventory', job.."_locker", "big_storage", nil, nil)
end
end
end
function ProgressBarFunction(time, text)
if Config.ProgressBar:lower() == 'progressbars' then -- LINK: https://github.com/EthanPeacock/progressBars/releases/tag/1.0
exports['progressBars']:startUI(time, text)
elseif Config.ProgressBar:lower() == 'mythic_progbar' then -- LINK: https://github.com/HarryElSuzio/mythic_progbar
TriggerEvent("mythic_progbar:client:progress", {name = "mechanicjobduty", duration = time, label = text, useWhileDead = false, canCancel = false})
elseif Config.ProgressBar:lower() == 'pogressbar' then -- LINK: https://github.com/SWRP-PUBLIC/pogressBar
exports['pogressBar']:drawBar(time, text)
end
end
function ImpoundDeleteVehicle(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)
DeleteEntity(vehicle)
end
function VehicleUnlock(vehicle)
SetVehicleDoorsLocked(vehicle, 1)
PlayVehicleDoorCloseSound(vehicle, 0)
end
function OpenCloakroomMenuEvent()
TriggerEvent('qb-clothing:client:openOutfitMenu')
end
function CitizenWear()
if Config['Core']:upper() == 'ESX' then
Core.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('qb-clothing:client:openOutfitMenu')
end
end
function setUniform(uniformTable)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('skinchanger:getSkin', function(skin)
local uniform
if skin.sex == 0 then
uniform = uniformTable.male
else
uniform = uniformTable.female
end
local table = {}
for k,v in pairs(uniform) do
if k == 't-shirt' then
table.tshirt_1 = uniform['t-shirt'].item
table.tshirt_2 = uniform['t-shirt'].texture
elseif k == 'torso2' then
table.torso_1 = uniform['torso2'].item
table.torso_2 = uniform['torso2'].texture
elseif k == 'decals' then
table.decals_1 = uniform['decals'].item
table.decals_2 = uniform['decals'].texture
elseif k == 'arms' then
table.arms = uniform['arms'].item
elseif k == 'pants' then
table.pants_1 = uniform['pants'].item
table.pants_2 = uniform['pants'].texture
elseif k == 'shoes' then
table.shoes_1 = uniform['shoes'].item
table.shoes_2 = uniform['shoes'].texture
elseif k == 'hat' then
table.helmet_1 = uniform['hat'].item
table.helmet_2 = uniform['hat'].texture
elseif k == 'accessory' then
table.chain_1 = uniform['accessory'].item
table.chain_2 = uniform['accessory'].texture
elseif k == 'ear' then
table.ears_1 = uniform['ear'].item
table.ears_2 = uniform['ear'].texture
elseif k == 'mask' then
table.mask_1 = uniform['mask'].item
table.mask_2 = uniform['mask'].texture
end
end
TriggerEvent('skinchanger:loadClothes', skin, table)
end)
elseif Config['Core']:upper() == 'QBCORE' then
local table = {}
local gender = QBCore.Functions.GetPlayerData().charinfo.gender
if gender == 0 then
table.outfitData = uniformTable.male
else
table.outfitData = uniformTable.female
end
TriggerEvent('qb-clothing:client:loadOutfit', table)
end
end
function DisableMinimap()
DisplayRadar(false)
end
function EnableMinimap()
DisplayRadar(true)
end
function OpenMenuUtil()
InMenu = true
SetNuiFocus(true, true)
Citizen.CreateThread(function()
while InMenu do
N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
Citizen.Wait(15000)
end
end)
DisplayRadar(false)
end
function CloseMenuUtil()
InCallsMenu = false
Citizen.CreateThread(function()
Citizen.Wait(1000)
InMenu = false
end)
SetNuiFocus(false, false)
DisplayRadar(true)
end
function GenerateAmbulancePlace()
return string.sub(PlayerData.job.label, 1, 4)..''..math.random(0001, 9999)
end
-----------------------| UTILS TRIGGERS |-----------------------
RegisterNetEvent('brutal_mechanicjob:client:utils:CreateVehicle')
AddEventHandler('brutal_mechanicjob:client:utils:CreateVehicle', function(Vehicle)
SetVehicleFuelLevel(Vehicle, 100.0)
DecorSetFloat(Vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(Vehicle))
if Config['Core']:upper() == 'QBCORE' then
TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(Vehicle))
end
end)
RegisterNetEvent('brutal_mechanicjob:client:utils:DeleteVehicle')
AddEventHandler('brutal_mechanicjob:client:utils:DeleteVehicle', function(Vehicle)
end)
server-utils.lua
ESX = Core
QBCore = Core
local YourWebhook = 'WEBHOOK-HERE' -- help: https://docs.brutalscripts.com/site/others/discord-webhook
function GetWebhook()
return YourWebhook
end
function ClearPlayerInventory(source)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:ClearInventory(source)
elseif Config.Inventory:lower() == 'quasar_inventory' then
local saveItems = {
'id_card', -- Add here the items that you do NOT want to be deleted
'phone',
}
exports['qs-inventory']:ClearInventory(source, saveItems)
local weapons = exports['qs-inventory']:GetWeaponList()
for k,v in pairs(weapons) do
RemoveItem(source, v.name, 1)
end
elseif Config.Inventory:lower() == 'qb_inventory' then
exports['qb-inventory']:ClearInventory(source)
elseif Config.Inventory:lower() == 'codem_inventory' then
exports["codem-inventory"]:ClearInventory(source)
elseif Config['Core']:upper() == 'ESX' then
local xPlayer = ESX.GetPlayerFromId(source)
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
end
client-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ then
Core = exports['es_extended']:getSharedObject()
else
while Core == nil do
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
Citizen.Wait(0)
end
end
LoadedEvent = 'esx:playerLoaded'
ReviveEvent = 'esx_ambulancejob:revive'
JobUpdateEvent = 'esx:setJob'
TSCB = Core.TriggerServerCallback
function GetPlayerJobDatas()
return Core.GetPlayerData().job
end
function GetPlayersFunction()
return Core.Game.GetPlayers()
end
function GetClosestPlayerFunction()
return Core.Game.GetClosestPlayer()
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Game.GetClosestVehicle(coords, modelFilter)
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
LoadedEvent = 'QBCore:Client:OnPlayerLoaded'
ReviveEvent = 'hospital:client:Revive'
JobUpdateEvent = 'QBCore:Client:OnJobUpdate'
TSCB = Core.Functions.TriggerCallback
function GetPlayerJobDatas()
return Core.Functions.GetPlayerData().job
end
function GetPlayersFunction()
return Core.Functions.GetPlayers()
end
function GetClosestPlayerFunction()
return Core.Functions.GetClosestPlayer()
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Functions.GetClosestVehicle(coords, modelFilter)
end
end
server-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ == 'new' then
Core = exports['es_extended']:getSharedObject()
else
Core = nil
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
while Core == nil do
Citizen.Wait(0)
end
end
RESCB = Core.RegisterServerCallback
GETPFI = Core.GetPlayerFromId
RUI = Core.RegisterUsableItem
onPlayerDeath = 'esx:onPlayerDeath'
function GetIdentifier(source)
local xPlayer = GETPFI(source)
return xPlayer.identifier
end
function GetPlayerByIdentifier(identifier)
return Core.GetPlayerFromIdentifier(identifier)