exports / triggers
Client Exports / Triggers
Export | Result |
---|---|
exports.brutal_policejob:getAvailableCopsCount() | Number of police officers on duty on the server. |
exports.brutal_policejob:IsHandcuffed() | true / false |
TriggerEvent('brutal_policejob:client:UseHandCuffKeyItem') | You can remove the nearest player's handcuff with this event. |
TriggerServerEvent('brutal_policejob:server:policeMenuEvent', TARGET_ID, 'jail', TIME, REASON) | To send the player jail. |
TriggerServerEvent('brutal_policejob:server:policeMenuEvent', TARGET_ID, 'cuff', MY_ID) | Cuff trigger. |
TriggerServerEvent('brutal_policejob:server:policeMenuEvent', TARGET_ID, 'uncuff', MY_ID) | Uncuff trigger |
TriggerServerEvent('brutal_policejob:server:policeMenuEvent', TARGET_ID, 'drag', MY_ID) | Drag trigger. |
x,y,z = table.unpack(GetEntityCoords(PlayerPedId())) streetLabel = GetStreetNameFromHashKey(GetStreetNameAtCoord(x,y,z)) TriggerServerEvent('brutal_policejob:server:citizencall', 'create', text, {x,y,z}, streetLabel) | ONLY FROM client side. With this event you can export to the mdt citizen calls. |
TriggerEvent('brutal_policejob:client:ToggleDuty') | Switch between the duty status. ON/FALSE |
For example:
Server Events
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