Accessible files
Here you can find all the files which can be edite to make the asset compatible with your server.
config.lua
----------------------------------------------------------------------------------------------
-----------------------------------| BRUTAL POLICE JOB :) |-----------------------------------
----------------------------------------------------------------------------------------------
--[[
Hi, thank you for buying our script, We are very grateful!
For help join our Discord server: https://discord.gg/85u2u5c8q9
More informations about the script: https://docs.brutalscripts.com
--]]
Config = {
Core = 'ESX', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
Inventory = 'ox_inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' / 'codem_inventory' / 'core_inventory' / 'origen_inventory' / 'ps-inventory' / 'tgiann-inventory' // Custom can be add in the cl_utils.lua!!!
Billing = 'brutal_billing', -- 'brutal_billing' / 'esx_billing' / 'okokBilling' / 'jaksam_billing' / 'codem_billing' / 'quasar_billing' | false = immediate deduction from the player's bank account
TextUI = 'brutal_textui', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
Target = '', -- 'oxtarget' / 'qb-target' // if the TextUI is set to false target will step its place. | The Target cannot be false.
ProgressBar = '', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
Metric = 'kmh', -- 'kmh' / 'mph'
BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
BrutalKeys = true, -- Buy here: (15€+VAT) https://store.brutalscripts.com | Or set up your own if you're using a different vehicle key >> cl_utils.lua
SteamName = false, -- true = Steam name | false = character name
DateFormat = '%d/%m/%Y', -- Date format
CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.
ClosestDistanceIssue = false, -- DO NOT EDIT IT.
DutyOffOnDeath = true, -- If you are on duty and die, you will be taken off duty. (does nothing if DutySystem = false)
DutySystem = true, -- Do you want to use the Duty System? true / false
PoliceStations = {
['Police Department'] = {
Job = 'police', -- Job name
MenuColors = {'rgb(15, 100, 210)', 'rgb(9, 43, 88)'}, -- Job panel color
Blip = {use = true, color = 38, sprite = 60, size = 1.0}, -- Job blip
Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
Duty = vector3(441.0716, -981.8419, 30.6896), -- Duty ON / OFF coords
DutyBlips = {
use = true, -- With this the cops can see the other cops in the map.
updatetime = 5000, -- Represents the time in milliseconds (1 second = 1000 milliseconds)
},
NoteDeleteRank = 2, -- The minimum rank which is needed to delete a note
GiveLicenseRank = 2, -- The minimum rank which is needed to add license to a player
CitizenCallDeleteRank = 2, -- The minimum rank which is needed to delete a citizen call from the mdt
Licenses = {
{'weapon','Weapon license','water'}, -- license name which can be given by policemans / Label / should it give an item (if it is false it wont give an item, put there the item name which you want to add)
{'drive','Driving license', 'diamond'},
},
Cloakrooms = {
vector3(461.5562, -999.0427, 30.6896),
-- You can add more...
},
Armorys = {
vector3(482.4561, -995.7322, 30.6898),
-- You can add more...
},
BossMenu = {
grades = {4},
coords = {
vector3(460.0505, -985.0408, 30.6899),
-- You can add more...
}
},
Garages = {
{
Label = 'Garage I.', -- Gargae Label
menu = vector3(457.7184, -1023.5260, 28.4095), -- Garage menu open coords
spawn = vector4(450.4629, -1020.8453, 28.4015, 92.8738), -- Vehicle spawn coords
deposit = vector3(452.9732, -1022.0786, 28.4158), -- Vehicle deposit place
vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},
['police'] = {
Label = 'Police Vehicle',
minRank = 1
},
['police2'] = {
Label = 'Police2 Vehicle',
minRank = 2
},
}
},
{
Label = 'Helicopter Garage',
menu = vector3(455.3739, -984.1644, 43.6913),
spawn = vector4(450.4059, -981.5190, 43.6914, 87.9343),
deposit = vector3(450.4059, -981.5190, 43.6914),
vehicles = {
['polmav'] = {
Label = 'Police Helicopter',
minRank = 3
},
}
},
-- You can add more...
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
{item = 'radio', label = 'Radio', price = 500, minGrade = 0},
{item = 'police_bulletproof', label = 'Bullet Proof', price = 500, minGrade = 0},
{item = 'weapon_flashlight', label = 'Flash Light', price = 10, minGrade = 0},
{item = 'weapon_nightstick', label = 'Nightstick', price = 10, minGrade = 0},
{item = 'weapon_stungun', label = 'Tazer', price = 500, minGrade = 0},
{item = 'weapon_pistol', label = 'Pistol', price = 500, minGrade = 1},
{item = 'weapon_smg', label = 'SMG', price = 500, minGrade = 2},
{item = 'weapon_carbinerifle', label = 'Carbinerifle', price = 500, minGrade = 2},
{item = 'weapon_pumpshotgun', label = 'Pumpshotgun', price = 500, minGrade = 3},
-- ESX Basic Items --
{item = 'ammo-9', label = 'Ammo-9', price = 10, minGrade = 1},
{item = 'ammo-shotgun', label = 'Ammo-Shotgun', price = 20, minGrade = 3},
{item = 'ammo-rifle', label = 'Ammo-Rifle', price = 20, minGrade = 2},
-- QB Basic Items --
--{item = 'pistol_ammo', label = 'Pistol Ammo', price = 10, minGrade = 1},
--{item = 'smg_ammo', label = 'SMG Ammo', price = 15, minGrade = 2},
--{item = 'rifle_ammo', label = 'Rifle Ammo', price = 20, minGrade = 2},
--{item = 'shotgun_ammo', label = 'Shotgun Ammo', price = 20, minGrade = 3},
},
},
-----------------------------------------------------------
-------------------| Sheriff Department |------------------
-----------------------------------------------------------
['Sheriff Department'] = {
Job = 'sheriff', -- Job name
MenuColors = {'rgb(235, 164, 52)', 'rgb(181, 116, 13)'}, -- Job panel color
Blip = {use = true, color = 22, sprite = 60, size = 1.0}, -- Job blip
Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
Duty = vector3(-446.5832, 6012.8979, 32.2887), -- Duty ON / OFF coords
DutyBlips = {
use = true, -- With this the cops can see the other cops in the map.
updatetime = 5000, -- Represents the time in milliseconds (1 second = 1000 milliseconds)
},
NoteDeleteRank = 2, -- The minimum rank which is needed to delete a note
GiveLicenseRank = 2, -- The minimum rank which is needed to add license to a player
CitizenCallDeleteRank = 2, -- The minimum rank which is needed to delete a citizen call from the mdt
Licenses = {
{'weapon','Weapon license','water'}, -- license name which can be given by policemans / Label / should it give an item (if it is false it wont give an item, put there the item name which you want to add)
{'drive','Driving license', false},
},
Cloakrooms = {
vector3(-440.2871, 6010.4814, 36.9957),
-- You can add more...
},
Armorys = {
vector3(-449.4388, 6015.1021, 36.9956),
-- You can add more...
},
BossMenu = {
grades = {3},
coords = {
vector3(-432.8335, 6005.9185, 36.9957),
-- You can add more...
}
},
Garages = {
{
Label = 'Garage I.', -- Gargae Label
menu = vector3(-464.5174, 6025.8784, 31.3404), -- Garage menu open coords
spawn = vector4(-472.4534, 6035.4565, 31.3404, 228.1378), -- Vehicle spawn coords
deposit = vector3(-472.4534, 6035.4565, 31.3404), -- Vehicle deposit place
vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},
['sheriff'] = {
Label = 'Sheriff Vehicle',
minRank = 1
},
['sheriff2'] = {
Label = 'Sheriff2 Vehicle',
minRank = 2
},
}
},
{
Label = 'Helicopter Garage',
menu = vector3(-467.3760, 5997.3281, 31.2556),
spawn = vector4(-475.5866, 5988.2788, 31.3365, 315.5201),
deposit = vector3(-475.5866, 5988.2788, 31.3365),
vehicles = {
['polmav'] = {
Label = 'Sheriff Helicopter',
minRank = 3
},
}
},
-- You can add more...
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
{item = 'radio', label = 'Radio', price = 500, minGrade = 0},
{item = 'sheriff_bulletproof', label = 'Bullet Proof', price = 500, minGrade = 0},
{item = 'weapon_flashlight', label = 'Flash Light', price = 10, minGrade = 0},
{item = 'weapon_nightstick', label = 'Nightstick', price = 10, minGrade = 0},
{item = 'weapon_stungun', label = 'Tazer', price = 500, minGrade = 0},
{item = 'weapon_pistol', label = 'Pistol', price = 500, minGrade = 1},
{item = 'weapon_smg', label = 'SMG', price = 500, minGrade = 2},
{item = 'weapon_carbinerifle', label = 'Carbinerifle', price = 500, minGrade = 2},
{item = 'weapon_pumpshotgun', label = 'Pumpshotgun', price = 500, minGrade = 3},
-- ESX Basic Items --
{item = 'ammo-9', label = 'Ammo-9', price = 10, minGrade = 1},
{item = 'ammo-shotgun', label = 'Ammo-Shotgun', price = 20, minGrade = 3},
{item = 'ammo-rifle', label = 'Ammo-Rifle', price = 20, minGrade = 2},
-- QB Basic Items --
--{item = 'pistol_ammo', label = 'Pistol Ammo', price = 10, minGrade = 1},
--{item = 'smg_ammo', label = 'SMG Ammo', price = 15, minGrade = 2},
--{item = 'rifle_ammo', label = 'Rifle Ammo', price = 20, minGrade = 2},
--{item = 'shotgun_ammo', label = 'Shotgun Ammo', price = 20, minGrade = 3},
},
},
},
Commands = {
-- For cops
Duty = {
Use = true,
Command = 'pduty',
Suggestion = 'Entering/Exiting duty'
},
JobMenu = {
Command = 'jobmenu',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open Job Menu'
},
MDT = {
Use = true, -- if false here you can add your custom MDT >> cl_utils
Command = 'mdt',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open MDT Menu'
},
VehiclePanel = {
Use = true,
Command = 'vehiclepanel',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Vehicle Panel Position edit'
},
PlateReader = {
Use = true, -- If true, VehiclePanel also needs to be set to true.
WhitelistedVehicles = {'police', 'police2', 'police3', 'police4', 'fbi', 'fbi2', 'sheriff', 'sheriff2'}, -- false = not in use
Command = 'platereader',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Plate Reader Menu'
},
AreaLock = {
Use = true,
DeleteNPC = false,
Command = 'arealock',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Area Lock Menu'
},
CameraRepair = {
Command = 'camera_repair',
Suggestion = 'Repair the Camera'
},
Drag = {
Command = 'drag',
Suggestion = 'Drag Animation'
},
RemoveObjects = {
Command = 'removeobjects',
Suggestion = 'Remove Objects',
Objects = {
-- prop = objects props/models, icon = objects icons in the jobmenu. (for example use icons from here: https://fontawesome.com/search?m=free&o=r), freeze = freeze the objects position: true / false
[1] = {prop = 'prop_roadcone02a', icon = 'fa-solid fa-play fa-rotate-270', freeze = false},
[2] = {prop = 'prop_barrier_work06a', icon = 'fa-solid fa-road-barrier', freeze = false},
[3] = {prop = 'p_ld_stinger_s', icon = 'fa-solid fa-road-spikes', freeze = false},
[4] = {prop = 'prop_gazebo_03', icon = 'fa-solid fa-tent', freeze = false},
[5] = {prop = 'prop_worklight_03b', icon = 'fa-solid fa-lightbulb', freeze = false},
-- You can't add more or use less!!!
}
},
RobPlayer = {
Use = true,
HandUpAnimation = {use = true, animDictionary = 'missminuteman_1ig_2', animName = 'handsup_base'}, -- If you use a different hands up animation on your server change these | Anim Dict, Anim Name
CanRobDeadPlayer = true, -- You can rob dead players? true / false
Command = 'rob',
Suggestion = 'Rob Player'
},
-- For Civils
CitizenCall = {
Use = true,
Command = 'citizencall',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Citizen Call Menu',
Cooldown = 0, -- in minutes while a player can not send a citizencall again
},
},
HandCuff = {
Freeze = false, -- Do you want to freeze the player while he is cuffed? true / false
CuffObject = true, -- Do you want to use Cuff Object on the player's hand? true / false
FastCuff = {Command = 'cuff', Control = '', Suggestion = 'To cuff a player faster'},
-- More controls: https://docs.fivem.net/docs/game-references/controls/
DisableControls = {24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75}, -- Disabled controls while the player is cuffed.
HandcuffItem = 'handcuff', -- Usable item, what everyone can use to cuff someone.
RemoveHandcuffItem = false, -- Wether the script should remove the cuff item after the player used it once or not
HandcuffKeyItem = 'handcuff_key', -- Usable item, what everyone can use to open the handcuff.
RemoveHandcuffKeyItem = false, -- Wether the script should remove the key item after the player used it once or not
DragBlacklistedVehicles = {'bf400', 'sanchez'},
VehicleEnterType = 'walk', -- walk / teleport | the way how people will get in the vehicle when you put them into one with the jobmenu
},
BulletProofs = {
Use = true, -- true = false
Items = {
-- Job = who can use, onlyjob = Only the job members can use? true / fase, item = ITEM
{job = 'police', onlyjob = true, item = 'police_bulletproof'},
{job = 'sheriff', onlyjob = true, item = 'sheriff_bulletproof'},
}
},
SpeedCameras = {
Use = true, -- Do you want to use Speedcameras? true / false
Blips = {sprite = 184, color = 82, size = 0.5}, -- Speedcameras Blips
OtherWhitelistedJobs = {'ambulance', 'sheriff', ''}, -- Other Whitelisted jobs
Flash = true, -- Do you want a flash effect for Speedcameras? true / false
FlashSound = true, -- Do you want a flash sound for Speedcameras? true / false
Positions = {
-- Coords, job = which job will get the money from the speedcameras, limit = speed limit, price = price (Proportional fine value), radius = radius, blip = true / false
{coords = vector3(2076.3738, 2718.7109, 47.6280), job = 'police', limit = 50, price = 1000, radius = 5.0, blip = true},
{coords = vector3(1320.0201, 610.4359, 80.1452), job = 'police', limit = 130, price = 3000, radius = 15.0, blip = true},
{coords = vector3(-2686.5913, 2442.6104, 16.6781), job = 'police', limit = 130, price = 3000, radius = 15.0, blip = true},
{coords = vector3(-1057.4922, -607.0911, 17.9110), job = 'police', limit = 110, price = 2000, radius = 25.0, blip = true},
{coords = vector3(229.3872, -662.6493, 38.2247), job = 'police', limit = 50, price = 1000, radius = 15.0, blip = true},
{coords = vector3(120.5341, -1378.1332, 28.8197), job = 'police', limit = 50, price = 1000, radius = 25.0, blip = true},
}
},
CityAlarms = { -- When shooting or car jacking happens the script can place a blip for some time or send a citizencall to the mdt
Shooting = {
Use = true,
SendCitizenCall = false,
Blips = {sprite = 110, sprite2 = 229, size = 0.70, color = 1, label = 'Shooting'},
RemoveTime = 15, -- in second | Remove the blip after this time
JobWhitelist = {"fbi"}, -- if someone from these jobs shoot it wont be triggered
ZoneWhitelists = { -- in this zone it wont be triggered
{size = 30.0, coords = vector3(133.8319, -481.2803, 43.1305)},
},
WeaponWhitelist = { -- these weapons wont trigger the script
'WEAPON_GRENADE',
'WEAPON_BZGAS',
'WEAPON_MOLOTOV',
'WEAPON_STICKYBOMB',
'WEAPON_PROXMINE',
'WEAPON_SNOWBALL',
'WEAPON_PIPEBOMB',
'WEAPON_BALL',
'WEAPON_SMOKEGRENADE',
'WEAPON_FLARE',
'WEAPON_PETROLCAN',
'WEAPON_FIREEXTINGUISHER',
'WEAPON_HAZARDCAN',
'WEAPON_RAYCARBINE',
'WEAPON_STUNGUN'
}
},
CarJack = {
Use = true,
Blips = {sprite = 326, size = 0.70, color = 43, label = 'Car Jacking'},
RemoveTime = 15, -- in second | Remove the blip after this time
SendCitizenCall = true,
UseShockingCarAlarm = true,
ZoneWhitelists = {
{size = 30.0, coords = vector3(133.8319, -481.2803, 43.1305)},
},
},
},
Prison = {
Use = true, -- Do you want to use the Prison? true / false
SaveInventory = true, -- true / false | If set to true, the player's inventory is saved to the database when jailed. (Cannot be true if ClearInventory is also true.)
ClearInventory = false, -- true / false | If set to true, the player's inventory is cleared when jailed. (Cannot be true if SaveInventory is also true.)
SaveFrequency = 5,
Blip = {use = true, label = 'Prison', color = 3, sprite = 188, size = 1.25},
Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
Coords = vector3(1765.2253, 2560.2373, 45.5651),
SendPlayerToJail = vector3(1840.3468, 2579.6252, 46.0143),
FinishCoords = vector4(1847.0192, 2585.8787, 45.6726, 267.4373),
Hospital = {
Blip = {label = 'Prison Hospital', coords = vector3(1767.7861, 2570.3118, 45.7299), color = 2, sprite = 61, size = 0.8},
ReviveTime = 15, -- in sec
ClearInventory = true, -- true / false
Beds = {
{coords = vector3(1772.00, 2597.9272, 45.6585), heading = 90.0},
{coords = vector3(1772.00, 2594.9656, 45.6586), heading = 90.0},
{coords = vector3(1772.00, 2591.8428, 45.6586), heading = 90.0},
},
},
Escape = {
CanEscape = true, -- Do you want to let the players to escape from the Prison? true / false
EscapeDistance = 500.0, -- Escape Distance
EscapeByTunnel = {
Use = true, -- If it's true, you have to have this required mlo: https://ed-johnsonscripts.tebex.io/package/5303552
Price = 5000, -- Price to can use
TimeToEscape = 30000, -- Escaping time
Model = 's_m_y_prismuscl_01',
Coords = vector4(1628.2682, 2584.9957, 44.5652, 1.0618),
DoorCoords = vector4(1628.185, 2584.76, 45.5583, 1.0618),
WalkCoords = vector4(1626.5833, 2585.4402, 45.5648, 2.9932),
DoorObject = -904036698,
},
},
Shop = {
Blip = {label = 'Prison Shop', color = 69, sprite = 59, size = 0.8},
Coords = vector3(1770.1625, 2551.2397, 45.5650),
Items = {
-- In ESX
{item = 'burger', label = 'Burger', price = 1},
{item = 'water', label = 'Water', price = 1},
-- In QB
--{item = 'sandwich', label = 'Sandwich', price = 1},
--{item = 'water_bottle', label = 'Water', price = 1},
}
},
Jobs = {
Use = true,
Blip = {label = 'Prison Job', color = 17, sprite = 66, size = 0.7},
StartJob = vector3(1616.6893, 2576.9800, 45.8556),
Works = {
-- Welding
{
Time = 10, -- Time in sec
Money = {min = 100, max = 200}, -- Mimimum, Maximum random money amount
Blip = {label = 'Work Possition', color = 26, sprite = 354, size = 0.8},
Animation = 'WORLD_HUMAN_WELDING',
RemoveProp = 'prop_weld_torch',
Positions = {
{Coords = vector3(1624.7623, 2575.7261, 45.5649), Heading = 270.0},
{Coords = vector3(1610.1010, 2568.1750, 45.5649), Heading = 45.0},
},
},
-- Hammering
{
Time = 10,
Money = {min = 100, max = 200},
Blip = {label = 'Work Possition', color = 26, sprite = 402, size = 1.0},
Animation = 'WORLD_HUMAN_HAMMERING',
RemoveProp = 'prop_tool_hammer',
Positions = {
{Coords = vector3(1630.2081, 2527.3784, 45.5649), Heading = 235.0},
{Coords = vector3(1624.8821, 2513.2861, 45.5648), Heading = 100.0},
},
},
-- Planting
{
Time = 10,
Money = {min = 100, max = 200},
Blip = {label = 'Work Possition', color = 2, sprite = 1, size = 0.75},
Animation = 'WORLD_HUMAN_GARDENER_PLANT',
RemoveProp = 'prop_cs_trowel',
Positions = {
{Coords = vector3(1771.3270, 2546.0410, 45.5871), Heading = 275.0},
{Coords = vector3(1757.6355, 2550.0220, 45.5651), Heading = 130.0},
{Coords = vector3(1700.1659, 2536.5183, 45.5595), Heading = 150.0},
},
},
-- Cleaning
{
Time = 10,
Money = {min = 100, max = 200},
Blip = {label = 'Work Possition', color = 5, sprite = 1, size = 0.75},
Animation = 'WORLD_HUMAN_MAID_CLEAN',
RemoveProp = 'prop_rag_01',
Positions = {
{Coords = vector3(1781.9982, 2558.9646, 45.6732), Heading = 0.0},
{Coords = vector3(1784.3669, 2563.7920, 45.6731), Heading = 0.0},
{Coords = vector3(1784.2422, 2552.7314, 45.6731), Heading = 0.0},
},
},
-- You can add more...
},
},
PrisonGuards = {
{Model = 'mp_m_securoguard_01', Coords = vector4(1759.9581, 2413.7534, 45.3684, 28.3456), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1820.5490, 2477.2603, 45.3775, 58.4353), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1659.2534, 2398.5969, 45.4038, 1.3208), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1544.2542, 2470.9983, 45.3487, 291.0606), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1538.5869, 2585.3689, 45.3398, 276.2064), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1572.9132, 2678.1006, 45.3943, 241.9367), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1650.8765, 2754.4700, 45.4991, 204.2366), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1772.0437, 2758.9846, 45.5022, 158.1188), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1844.9613, 2699.1370, 45.5318, 91.8540), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1819.9763, 2621.6011, 45.5227, 84.6645), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1796.1647, 2620.0349, 45.5651, 357.4224), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1797.2832, 2590.6509, 45.6206, 190.7684), Distance = 10.0},
{Model = 'mp_m_securoguard_01', Coords = vector4(1822.2632, 2608.7876, 45.5931, 92.6341), Distance = 20.0},
},
},
SecurityCameras = {
hack = {
enable = true, -- Camera Hacking | true = false
time = 30, -- Hacking time
removeItem = false, -- Remove the item? | true = false
item = 'cam_hacking', -- Camera Hacking item
distance = 15.0 -- The player should be at this distance from camera object
},
cameras = {
[1] = {label = "Prison CAM#1", coords = vector3(1768.84, 2530.96, 50.06), r = {x = -15.0, y = 0.0, z = 42.78}, img = 'https://i.ibb.co/L1V2ypj/image.png'},
[2] = {label = "Prison CAM#2", coords = vector3(1616.35, 2522.01, 50.12), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https://i.ibb.co/ggPmDzF/image.png'},
[3] = {label = "Prison CAM#3", coords = vector3(1694.99, 2529.18, 59.00), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https://i.ibb.co/ZfQ8Rbk/image.png'},
[4] = {label = "Pacific Bank CAM#1", coords = vector3(235.35, 227.76, 113.83), r = {x = -35.0, y = 0.0, z = 220.05}, img = 'https://i.ibb.co/RzW3BG6/image.png'},
[5] = {label = "Pacific Bank CAM#2", coords = vector3(232.64, 221.82, 108.47), r = {x = -25.0, y = 0.0, z = -140.91}, img = 'https://i.ibb.co/YZZ5BXG/image.png'},
[6] = {label = "Pacific Bank CAM#3", coords = vector3(251.83, 225.38, 104.50), r = {x = -35.0, y = 0.0, z = -74.87}, img = 'https://i.ibb.co/bW8qhqx/image.png'},
[7] = {label = "Jewelery CAM#1", coords = vector3(-620.28, -224.15, 40.32), r = {x = -25.0, y = 0.0, z = 165.78}, img = 'https://i.ibb.co/WgSKLwZ/image.png'},
[8] = {label = "Jewelery CAM#2", coords = vector3(-627.47, -239.98, 40.30), r = {x = -25.0, y = 0.0, z = -10.78}, img = 'https://i.ibb.co/dtZzrWp/image.png'},
[9] = {label = "Paleto Bank #1", coords = vector3(-115.40, 6472.91, 33.00), r = {x = -25.0, y = 0.0, z = 200.1595}, img = 'https://i.ibb.co/8ryd2wF/image.png'},
[10] = {label = "Paleto Bank #2", coords = vector3(-108.02, 6462.61, 33.40), r = {x = -25.0, y = 0.0, z = 360.00}, img = 'https://i.ibb.co/SRtZtBx/image.png'},
[11] = {label = "Paleto Bank #3", coords = vector3(-104.62, 6479.42, 33.38), r = {x = -25.0, y = 0.0, z = 182.00}, img = 'https://i.ibb.co/J2XSjT4/image.png'},
[12] = {label = "Paleto Bank #4", coords = vector3(-107.89, 6468.54, 33.90), r = {x = -25.0, y = 0.0, z = 216.00}, img = 'https://i.ibb.co/1QvW9GD/image.png'},
[13] = {label = "Fleeca Bank #1", coords = vector3(146.52, -1038.20, 30.72), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
[14] = {label = "Fleeca Bank #1", coords = vector3(150.01, -1051.31, 31.10), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
[15] = {label = "Fleeca Bank #2", coords = vector3(1179.08, 2705.60, 39.40), r = {x = -25.0, y = 0.0, z = 90.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
[16] = {label = "Fleeca Bank #2", coords = vector3(1171.28, 2716.70, 39.82), r = {x = -25.0, y = 0.0, z = 225.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
[17] = {label = "Fleeca Bank #3", coords = vector3(-1216.80, -331.46, 39.0), r = {x = -25.0, y = 0.0, z = 290.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
[18] = {label = "Fleeca Bank #3", coords = vector3(-1204.83, -337.83, 39.51), r = {x = -25.0, y = 0.0, z = 80.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
[19] = {label = "Fleeca Bank #4", coords = vector3(-2963.95, 478.96, 17.06), r = {x = -25.0, y = 0.0, z = 350.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
[20] = {label = "Fleeca Bank #4", coords = vector3(-2952.67, 486.13, 17.47), r = {x = -25.0, y = 0.0, z = 140.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
[21] = {label = "Fleeca Bank #5", coords = vector3(310.85, -276.56, 55.47), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
[22] = {label = "Fleeca Bank #5", coords = vector3(314.34, -289.67, 56.23), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
[23] = {label = "Fleeca Bank #6", coords = vector3(-354.35, -47.43, 50.69), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
[24] = {label = "Fleeca Bank #6", coords = vector3(-350.62, -60.48, 50.76), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
},
},
-----------------------------------------------------------
-----------------------| TRANSLATE |-----------------------
-----------------------------------------------------------
MoneyForm = '$', -- Money form
-- All Licences Label
Licences = {
['weapon'] = 'Weapon Licence',
['dmv'] = 'DMV Licence',
['drive'] = 'Drive Licence',
['driver'] = 'Drive Licence',
['bike'] = 'Bike Licence',
['hunting'] = 'Hunting Licence',
['business'] = 'Business Licence',
},
Locales = {
CameraLabel = 'Left ~INPUT_CELLPHONE_LEFT~ Right ~INPUT_CELLPHONE_RIGHT~\nUp ~INPUT_CELLPHONE_UP~ Down ~INPUT_CELLPHONE_DOWN~\n~r~Cancel ~INPUT_CELLPHONE_CANCEL~',
ObjectLabel = 'Rotate Object ~INPUT_CELLPHONE_LEFT~ & ~INPUT_CELLPHONE_RIGHT~\n~b~Place Object~w~ ~INPUT_FRONTEND_RDOWN~',
Male = 'Male',
Female = 'Female',
SpeedCameraFine = 'Speed Camera - Speed:',
SpeedCameraBlipLabel = 'Speed Camera',
None = 'None',
Jail = 'Jail',
Reason = 'Reason',
Time = 'Time',
VehicleJacking = 'Vehicle Jacking',
Shooting = 'Shooting',
-- Job Menu Locales
CitizenInteractions = 'Citizen Interactions',
Search = 'Search',
Cuff = 'Cuff',
Uncuff = 'Uncuff',
Drag = 'Drag',
InOutOfVehicle = 'In/out of vehicle',
VehicleInteractions = 'Vehicle Interactions',
Lockpick = 'Lockpick',
WheelClamp = 'Wheel clamp',
Impound = 'Impound',
VehicleSearch = 'Search',
Objects = 'Objects',
Cone = 'Cone',
Barrier = 'Barrier',
Spikestrips = 'Spikestrips',
Tent = 'Tent',
Light = 'Light',
MDT = 'MDT',
Colleague = 'Colleague',
},
Texts = {
[1] = {'[E] - To open the dress menu', 38, 'Open the dress menu', 'fa-solid fa-person-half-dress'},
[2] = {'[E] - To open the armory menu', 38, 'Open the armory menu', 'fa-solid fa-shield-halved'},
[3] = {'[E] - To open the garage menu', 38, 'Open the garage menu', 'fa-solid fa-warehouse'},
[4] = {'[E] - To deposit the vehicle', 38, 'Deposit the vehicle', 'fa-solid fa-car'},
[5] = {'[E] - To Duty ON', '[E] - To Duty OFF', 38, 'To Duty', 'fa-solid fa-newspaper'},
[6] = {'[E] - Search Vehicle Trunk', 38},
[7] = {'[E] - Search Vehicle Glovebox', 38},
[8] = {'[E] - To remove Object', 38, 'Remove Object', 'fa-solid fa-trash'},
[9] = {'[E] - To start job', 38, 'Start job', 'fa-solid fa-play'},
[10] = {'[E] - To finish job', 38, 'Finish job', 'fa-solid fa-stop'},
[11] = {'[E] - To start working', 38, 'Start working', 'fa-solid fa-hammer'},
[12] = {'[E] - To escape By Tunnel', 38, 'Escape By Tunnel', 'fa-solid fa-archway'},
[13] = {'[E] - To open shop', 38, 'Open shop', 'fa-solid fa-shop'},
[14] = {'[E] - To send Player To Jail', 38, 'Send Player To Jail', 'fa-solid fa-handcuffs'},
[15] = {'[E] - To open the boss menu', 38, 'Open the boss menu', 'fa-solid fa-users-gear'},
},
-- Notify function EDITABLE >> cl_utils.lua
Notify = {
[1] = {"POLICE JOB", "No vehicle available for your rank.", 5000, "error"},
[2] = {"POLICE JOB", "You can't deposit this Vehicle.", 5000, "error"},
[3] = {"POLICE JOB", "Duty status: <b>ON", 5000, "info"},
[4] = {"POLICE JOB", "Duty status: <b>OFF", 5000, "info"},
[5] = {"POLICE JOB", "Something is in the way!", 5000, "error"},
[6] = {"POLICE JOB", "There isn't free seat in the Vehicle!", 5000, "error"},
[7] = {"POLICE JOB", "You got:", 5000, "info"},
[8] = {"POLICE JOB", "<br>You spent:<b>", 5000, "info"},
[9] = {"POLICE JOB", "You can't use it.", 5000, "error"},
[10] = {"POLICE JOB", "You don't have enough money!", 5000, "error"},
[11] = {"POLICE JOB", "<b>You have started Work!</b> Go to the Point, marked on the map! You will receive Money when you finish the Job.", 10000, "info"},
[12] = {"POLICE JOB", "Go to the Next Point, marked on the map!", 5000, "info"},
[13] = {"POLICE JOB", "The Prison Guard bringed you back!", 5000, "info"},
[14] = {"POLICE JOB", "You do not have enough cash:", 5000, "error"},
[15] = {"POLICE JOB", "The door is opening, escape!", 5000, "success"},
[16] = {"POLICE JOB", "Please DO NOT SPAM!", 8000, "error"},
[17] = {"POLICE JOB", "You aren't near to a Camera Object!", 5000, "error"},
[18] = {"POLICE JOB", "Hack FAILED!", 5000, "error"},
[19] = {"POLICE JOB", "Hack SUCCESS! The camera has been deactivated.", 5000, "success"},
[20] = {"POLICE JOB", "You have successfully repaired the Camera!", 6000, "success"},
[21] = {"POLICE JOB", "You have successfully submitted!", 6000, "success"},
[22] = {"POLICE JOB", "You have successfully created a fine!", 6000, "success"},
[23] = {"POLICE JOB", "There are no players near you!", 6000, "error"},
[24] = {"POLICE JOB", "Jail time is over!", 6000, "success"},
[25] = {"POLICE JOB", "You have successfully escaped!", 6000, "success"},
[26] = {"POLICE JOB", "You can't escape!", 6000, "error"},
[27] = {"POLICE JOB", "Citizen Call <br>Street: ", 6000, "info"},
[28] = {"POLICE JOB", "No one nearby to drag!", 6000, "error"},
[29] = {"POLICE JOB", "Someone is in the Vehicle!", 6000, "error"},
[30] = {"POLICE JOB", "You have to put a Wheel Clamp to the Wheel first.", 6000, "error"},
[31] = {"POLICE JOB", "You paid a police fine:", 5000, "info"},
[32] = {"POLICE JOB", "The player isn't available!", 5000, "info"},
[33] = {"POLICE JOB", "The player have to put up their hands!", 5000, "error"},
[34] = {"POLICE JOB", "You have to wait to send again.", 5000, "error"},
[35] = {"POLICE JOB", "You have to duty in!", 5000, "error"},
},
Progressbar = {
DutyOFF = 'Duty OFF...',
DutyON = 'Duty ON...',
Working = 'Working...',
WheelClampPlacing = 'Placing Wheel Clamp...',
Impound = 'Impound...',
Rob = 'Player Robbing...'
},
Webhooks = {
Use = true, -- Use webhooks? true / false
Locale = {
['ItemBought'] = 'Item Bought',
['CitizenCallOpen'] = 'Citizen Call - Open',
['CitizenCallClose'] = 'Citizen Call - Close',
['CitizenCallDelete'] = 'Citizen Call - Delete',
['FineCreated'] = 'Fine Created',
['Jail'] = 'Jail',
['Unjail'] = 'Unjail',
['PlayerName'] = 'Player Name',
['Identifier'] = 'Identifier',
['Items'] = 'Items',
['Text'] = 'Text',
['Callid'] = 'Call ID',
['Coords'] = 'Coords',
['Assistant'] = 'Assistant',
['CloseReason'] = 'Close Reason',
['Receiver'] = 'Receiver',
['Amount'] = 'Amount',
['Job'] = 'Job',
['Reason'] = 'Reason',
['Time'] = 'Time ⏲️'
},
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Colors = {
['FineCreated'] = 3145631,
['CitizenCallOpen'] = 3145631,
['CitizenCallClose'] = 3145631,
['ItemBought'] = 3145631,
['Jail'] = 3145631,
['Unjail'] = 3145631,
}
},
-----------------------------------------------------------
-----------------------| UNIFORMS |------------------------
-----------------------------------------------------------
CitizenWear = {label = "Citizen Wear"},
Uniforms = {
{
label = 'Police Dress', -- Uniform Label
jobs = {
-- Job = job name, grades = grades
{job = 'police', grades = {0,1,2,3}},
-- More jobs
},
male = {
['t-shirt'] = {item = 58, texture = 0},
['torso2'] = {item = 55, texture = 0},
['arms'] = {item = 41, texture = 0},
['pants'] = {item = 25, texture = 0},
['shoes'] = {item = 25, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = 2, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
female = {
['t-shirt'] = {item = 35, texture = 0},
['torso2'] = {item = 48, texture = 0},
['arms'] = {item = 44, texture = 0},
['pants'] = {item = 34, texture = 0},
['shoes'] = {item = 27, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = 2, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
},
{
label = 'Visibility Vest',
jobs = {
{job = 'police', grades = {0,1,2,3,4}},
},
male = {
['t-shirt'] = {item = 59, texture = 1},
},
female = {
['t-shirt'] = {item = 36, texture = 1},
}
},
{
label = 'Boss Dress',
jobs = {
{job = 'police', grades = {4}},
},
male = {
['t-shirt'] = {item = 58, texture = 0},
['torso2'] = {item = 55, texture = 0},
['arms'] = {item = 41, texture = 0},
['pants'] = {item = 25, texture = 0},
['shoes'] = {item = 25, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = 2, texture = 0},
['decals'] = {item = 8, texture = 3},
['mask'] = {item = 0, texture = 0}
},
female = {
['t-shirt'] = {item = 35, texture = 0},
['torso2'] = {item = 48, texture = 0},
['arms'] = {item = 44, texture = 0},
['pants'] = {item = 34, texture = 0},
['shoes'] = {item = 27, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = 2, texture = 0},
['decals'] = {item = 7, texture = 3},
['mask'] = {item = 0, texture = 0}
}
},
},
PrisonUniform = {
male = {
['t-shirt'] = {item = 15, texture = 0},
['torso2'] = {item = 146, texture = 0},
['arms'] = {item = 0, texture = 0},
['pants'] = {item = 3, texture = 7},
['shoes'] = {item = 12, texture = 12},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
female = {
['t-shirt'] = {item = 3, texture = 0},
['torso2'] = {item = 38, texture = 3},
['arms'] = {item = 2, texture = 0},
['pants'] = {item = 3, texture = 15},
['shoes'] = {item = 66, texture = 5},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
}
},
}
client-utils.lua
ESX = Core
QBCore = Core
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
function TextUIFunction(type, text)
if Config.TextUI ~= false then
if type == 'open' then
if Config.TextUI:lower() == 'ox_lib' then
lib.showTextUI(text)
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Open(text, 'darkblue', 'right')
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.TextUI(text)
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:DrawText(text,'left')
elseif Config.TextUI:lower() == 'brutal_textui' then
exports['brutal_textui']:Open(text, "blue")
end
elseif type == 'hide' then
if Config.TextUI:lower() == 'ox_lib' then
lib.hideTextUI()
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Close()
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.HideUI()
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:HideText()
elseif Config.TextUI:lower() == 'brutal_textui' then
exports['brutal_textui']:Close()
end
end
end
end
function InventoryOpenFunction(type, data)
if type == 'society' then
local job = data
local label = job:sub(1, 1):upper() .. job:sub(2):lower().." Stash"
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('stash', {id = "stash_"..job})
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenInventory", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
else
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("inventory:client:SetCurrentStash", "stash_"..job)
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("inventory:client:SetCurrentStash", "stash_"..job)
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent("inventory:openInventory", {type = "stash", id = "stash_"..job, title = label, weight = 100000, delay = 100, save = true})
elseif Config.Inventory:lower() == 'core_inventory' then
TriggerServerEvent("core_inventory:server:openInventory", "stash_"..job, "big_storage")
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory("stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent("ps-inventory:server:OpenInventory", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("ps-inventory:client:SetCurrentStash", "stash_"..job)
else
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("inventory:client:SetCurrentStash", "stash_"..job)
end
elseif Config.Inventory:lower() == 'tgiann-inventory' then
exports["tgiann-inventory"]:OpenInventory("stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
end
elseif type == 'search_player' then
local target = data
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('player', target)
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenPlayerInventory", target)
else
TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", target)
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", target)
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent("inventory:openPlayerInventory", target, true)
elseif Config.Inventory:lower() == 'core_inventory' then
TriggerServerEvent('core_inventory:server:openInventory', target, 'otherplayer', nil, nil, false)
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerServerEvent('codem-inventory:server:robplayer', target)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory('player', target)
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent('ps-inventory:server:OpenInventory', 'otherplayer', target)
else
TriggerServerEvent('inventory:server:OpenInventory', 'otherplayer', target)
end
elseif Config.Inventory:lower() == 'tgiann-inventory' then
exports["tgiann-inventory"]:OpenInventory("otherplayer", target)
end
elseif type == 'search_vehicle_trunk' then
local vehicle = data
local plate = GetVehicleNumberPlateText(vehicle)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('trunk', {id='trunk'..plate, netid = NetworkGetNetworkIdFromEntity(vehicle)})
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenInventory", nil, 'trunk-'..plate)
else
TriggerServerEvent("inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent('inventory:openInventory', {type = "trunk", id = plate, title = "Vehicle Trunk", weight = false, delay = 300, save = true})
elseif Config.Inventory:lower() == 'core_inventory' then
-- no data
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerEvent('codem-inventory:openInventory', 'trunk', plate)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory('trunk', plate, {maxweight = 1000000, slots = 50})
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent("ps-inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
else
TriggerServerEvent("inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
end
elseif Config.Inventory:lower() == 'tgiann-inventory' then
exports["tgiann-inventory"]:OpenInventory("trunk", plate)
end
elseif type == 'search_vehicle_glovebox' then
local vehicle = data
local plate = GetVehicleNumberPlateText(vehicle)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('glovebox', {id='glovebox'..plate, netid = NetworkGetNetworkIdFromEntity(vehicle)})
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenInventory", nil, 'glovebox-'..plate)
else
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", plate)
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", plate)
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent('inventory:openInventory', {type = "glovebox", id = plate, title = "Vehicle Glove Box", weight = false, delay = 300, save = true})
elseif Config.Inventory:lower() == 'core_inventory' then
-- no data
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerEvent('codem-inventory:openInventory', 'glovebox', plate)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory('glovebox', plate, {maxweight = 1000000, slots = 50})
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent("ps-inventory:server:OpenInventory", "glovebox", plate)
else
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", plate)
end
elseif Config.Inventory:lower() == 'tgiann-inventory' then
exports["tgiann-inventory"]:OpenInventory("glovebox", plate)
end
end
end
function ProgressBarFunction(time, text)
if Config.ProgressBar:lower() == 'progressbars' then --LINK: https://github.com/EthanPeacock/progressBars/releases/tag/1.0
exports['progressBars']:startUI(time, text)
elseif Config.ProgressBar:lower() == 'mythic_progbar' then -- LINK: https://github.com/HarryElSuzio/mythic_progbar
TriggerEvent("mythic_progbar:client:progress", {name = "policejobduty", duration = time, label = text, useWhileDead = false, canCancel = false})
elseif Config.ProgressBar:lower() == 'pogressbar' then -- LINK: https://github.com/SWRP-PUBLIC/pogressBar
exports['pogressBar']:drawBar(time, text)
end
end
function BossMenuFunction(job)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('esx_society:openBossMenu', job, function(data) end, { wash = false })
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('qb-bossmenu:client:OpenMenu')
end
end
function PlayerReviveFunction()
if Config['Core']:upper() == 'ESX' then
TriggerEvent('esx_ambulancejob:revive')
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('hospital:client:Revive')
end
end
function ImpoundDeleteVehicle(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)
DeleteEntity(vehicle)
end
function HandCuffedEvent(cuffed)
if cuffed then
--exports['qs-smartphone']:canUsePhone(false)
--exports["lb-phone"]:ToggleDisabled(true)
else
--exports['qs-smartphone']:canUsePhone(true)
--exports["lb-phone"]:ToggleDisabled(false)
end
end
function CustomMDT()
-- You can open another MDT here
end
function BulletProofVest()
local playerPed = PlayerPedId()
AddArmourToPed(playerPed, 100)
SetPedArmour(playerPed, 100)
SetPedComponentVariation(playerPed, 9, 27, 9, 2)
end
function OpenCloakroomMenuEvent()
TriggerEvent('qb-clothing:client:openOutfitMenu')
end
function CitizenWear()
if Config['Core']:upper() == 'ESX' then
Core.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif Config['Core']:upper() == 'QBCORE' then
TriggerServerEvent('qb-clothes:loadPlayerSkin')
end
end
function setUniform(uniformTable)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('skinchanger:getSkin', function(skin)
local uniform
if skin.sex == 0 then
uniform = uniformTable.male
else
uniform = uniformTable.female
end
local table = {}
for k,v in pairs(uniform) do
if k == 't-shirt' then
table.tshirt_1 = uniform['t-shirt'].item
table.tshirt_2 = uniform['t-shirt'].texture
elseif k == 'torso2' then
table.torso_1 = uniform['torso2'].item
table.torso_2 = uniform['torso2'].texture
elseif k == 'decals' then
table.decals_1 = uniform['decals'].item
table.decals_2 = uniform['decals'].texture
elseif k == 'arms' then
table.arms = uniform['arms'].item
elseif k == 'pants' then
table.pants_1 = uniform['pants'].item
table.pants_2 = uniform['pants'].texture
elseif k == 'shoes' then
table.shoes_1 = uniform['shoes'].item
table.shoes_2 = uniform['shoes'].texture
elseif k == 'hat' then
table.helmet_1 = uniform['hat'].item
table.helmet_2 = uniform['hat'].texture
elseif k == 'accessory' then
table.chain_1 = uniform['accessory'].item
table.chain_2 = uniform['accessory'].texture
elseif k == 'ear' then
table.ears_1 = uniform['ear'].item
table.ears_2 = uniform['ear'].texture
elseif k == 'mask' then
table.mask_1 = uniform['mask'].item
table.mask_2 = uniform['mask'].texture
end
end
TriggerEvent('skinchanger:loadClothes', skin, table)
end)
elseif Config['Core']:upper() == 'QBCORE' then
local table = {}
local gender = QBCore.Functions.GetPlayerData().charinfo.gender
if gender == 0 then
table.outfitData = uniformTable.male
else
table.outfitData = uniformTable.female
end
TriggerEvent('qb-clothing:client:loadOutfit', table)
end
end
function LockPick(vehicle)
if Config['Core']:upper() == 'ESX' then
local playerPed = PlayerPedId()
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
Wait(1000*10)
ClearPedTasksImmediately(playerPed)
NetworkRegisterEntityAsNetworked(vehicle)
NetworkRequestControlOfEntity(vehicle)
SetEntityAsMissionEntity(vehicle)
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('lockpicks:UseLockpick')
end
end
function DisableMinimap()
DisplayRadar(false)
end
function EnableMinimap()
DisplayRadar(true)
end
function OpenMenuUtil()
InMenu = true
SetNuiFocus(true, true)
Citizen.CreateThread(function()
while InMenu do
N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
Citizen.Wait(15000)
end
end)
DisplayRadar(false)
end
function CloseMenuUtil()
Citizen.CreateThread(function()
Citizen.Wait(1000)
InMenu = false
end)
SetNuiFocus(false, false)
DisplayRadar(true)
end
function GeneratePolicePlace()
return string.sub(PlayerData.job.label, 1, 4)..''..math.random(0001, 9999)
end
function IsTargetDead(playerPed)
local dead = false
if IsEntityPlayingAnim(playerPed, 'dead', 'dead_a', 3) or IsEntityPlayingAnim(playerPed, 'combat@damage@writhe', 'writhe_loop', 3) then
dead = true
end
return dead
end
-----------------------| UTILS TRIGGERS |-----------------------
RegisterNetEvent('brutal_policejob:client:utils:CreateVehicle')
AddEventHandler('brutal_policejob:client:utils:CreateVehicle', function(Vehicle)
local plate = GetVehicleNumberPlateText(Vehicle)
SetVehicleFuelLevel(Vehicle, 100.0)
DecorSetFloat(Vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(Vehicle))
if Config.BrutalKeys and GetResourceState("brutal_keys") == "started" then
exports.brutal_keys:addVehicleKey(plate, plate)
end
if Config['Core']:upper() == 'QBCORE' then
TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(Vehicle))
end
end)
RegisterNetEvent('brutal_policejob:client:utils:DeleteVehicle')
AddEventHandler('brutal_policejob:client:utils:DeleteVehicle', function(Vehicle)
local plate = GetVehicleNumberPlateText(Vehicle)
if Config.BrutalKeys and GetResourceState("brutal_keys") == "started" then
exports.brutal_keys:removeKey(plate, true)
end
end)
server-utils.lua
local YourWebhook = 'WEBHOOK-HERE' -- help: https://docs.brutalscripts.com/site/others/discord-webhook
function GetWebhook()
return YourWebhook
end
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(source, title, text, time, type)
if Config.BrutalNotify then
TriggerClientEvent('brutal_notify:SendAlert', source, title, text, time, type)
else
TriggerClientEvent('brutal_policejob:client:DefaultNotify', text)
end
end
function ClearPlayerInventory(source)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:ClearInventory(source)
elseif Config.Inventory:lower() == 'quasar_inventory' then
local saveItems = {
'id_card', -- Add here the items that you do NOT want to be deleted
'phone',
}
exports['qs-inventory']:ClearInventory(source, saveItems)
local weapons = exports['qs-inventory']:GetWeaponList()
for k,v in pairs(weapons) do
RemoveItem(source, v.name, 1)
end
elseif Config.Inventory:lower() == 'chezza_inventory' then
local ESX = Core
local xPlayer = ESX.GetPlayerFromId(source)
exports.inventory:clearInventory(xPlayer, true)
elseif Config.Inventory:lower() == 'codem_inventory' then
exports['codem-inventory']:ClearInventory(source)
elseif Config.Inventory:lower() == 'qb_inventory' then
exports['qb-inventory']:ClearInventory(source)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:ClearInventory(source)
elseif Config.Inventory:lower() == 'ps-inventory' then
exports['ps-inventory']:ClearInventory(source)
elseif Config['Core']:upper() == 'ESX' then
local ESX = Core
local xPlayer = ESX.GetPlayerFromId(source)
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
end
function SocietyAddMoney(job, price)
if Config['Core']:upper() == 'ESX' then
local society = exports['esx_society']:GetSociety(job)
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
account.addMoney(price)
end)
else
exports['qb-management']:AddMoney(job, price)
end
end
client-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ then
Core = exports['es_extended']:getSharedObject()
else
while Core == nil do
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
Citizen.Wait(0)
end
end
LoadedEvent = 'esx:playerLoaded'
onPlayerDeath = 'esx:onPlayerDeath'
JobUpdateEvent = 'esx:setJob'
TSCB = Core.TriggerServerCallback
function GetPlayerJobDatas()
return Core.GetPlayerData().job
end
function GetClosestPlayerFunction()
if not Config.ClosestDistanceIssue then
return Core.Game.GetClosestPlayer()
else
local pedCoords = GetEntityCoords(PlayerPedId())
local closestPlayer, _, targetCoords = lib.getClosestPlayer(pedCoords, 100.0)
local distance = 100.0
if closestPlayer ~= nil then
distance = #(pedCoords - targetCoords)
end
return closestPlayer, distance
end
end
function GetClosestVehicleFunction(coords, modelFilter)
if not Config.ClosestDistanceIssue then
return Core.Game.GetClosestVehicle(coords, modelFilter)
else
local pedCoords = GetEntityCoords(PlayerPedId())
local closestVehicle, targetCoords = lib.getClosestVehicle(pedCoords, 100.0, false)
local distance = 100.0
if closestVehicle ~= nil then
distance = #(pedCoords - targetCoords)
end
return closestVehicle, distance
end
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
LoadedEvent = 'QBCore:Client:OnPlayerLoaded'
JobUpdateEvent = 'QBCore:Client:OnJobUpdate'
TSCB = Core.Functions.TriggerCallback
function GetPlayerJobDatas()
return Core.Functions.GetPlayerData().job
end
function GetClosestPlayerFunction()
return Core.Functions.GetClosestPlayer()
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Functions.GetClosestVehicle(coords, modelFilter)
end
end
server-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ == 'new' then
Core = exports['es_extended']:getSharedObject()
else
Core = nil
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
while Core == nil do
Citizen.Wait(0)
end
end
RESCB = Core.RegisterServerCallback
GETPFI = Core.GetPlayerFromId
RUI = Core.RegisterUsableItem
UsersDataTable = 'users'
UserIdentifierValue = 'identifier'
VehiclesDataTable = 'owned_vehicles'
function GetIdentifier(source)
local xPlayer = GETPFI(source)
while xPlayer == nil do
Citizen.Wait(1000)
xPlayer = GETPFI(source)
end
return xPlayer.identifier
end
function GetPlayersFunction()
return Core.GetPlayers()
end
function GetPlayerJobFunction(source)
if source ~= nil then
local xPlayer = GETPFI(source)
PlayerJob = xPlayer.job.name
return PlayerJob
else
return ""
end
end
function GetPlayerByIdentifier(identifier)
return Core.GetPlayerFromIdentifier(identifier)
end
function GetAccountMoney(source,account)
local xPlayer = GETPFI(source)
if account == 'bank' then
return xPlayer.getAccount(account).money
elseif account == 'money' then
return xPlayer.getMoney()
end
end
function AddMoneyFunction(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.addAccountMoney('bank', amount)
elseif account == 'money' then
xPlayer.addMoney(amount)
end
end
function RemoveAccountMoney(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.removeAccountMoney('bank', amount)
elseif account == 'money' then
xPlayer.removeMoney(amount)
end
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
local items = xPlayer.getInventoryItem(item)
if _esx_ == 'new' then
if GetResourceState("codem-inventory") == "started" then
return exports['codem-inventory']:GetItemsTotalAmount(source, item)
elseif GetResourceState("qs-inventory") == "started" then
return exports['qs-inventory']:GetItemTotalAmount(source, item)
elseif GetResourceState("ox_inventory") == "started" then
return exports.ox_inventory:GetItemCount(source, item)
elseif items ~= nil then
return items.count
else
print("^1PROBLEM!^3 The ^7items ^3are not created. Create them from our documentation. https://docs.brutalscripts.com/site/scripts/police-job/installation-guide")
end
else
if string.sub(item, 0, 6):lower() == 'weapon' then
local loadoutNum, weapon = xPlayer.getWeapon(item:upper())
if weapon then
return true
else
return false
end
elseif items ~= nil then
return items.count
else
print("^1PROBLEM!^3 The ^7items ^3are not created. Create them from our documentation. https://docs.brutalscripts.com/site/scripts/police-job/installation-guide")
end
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.removeInventoryItem(item, amount)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.removeWeapon(item)
else
xPlayer.removeInventoryItem(item, amount)
end
end
end
function AddItem(source, item, count)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.addInventoryItem(item, count)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.addWeapon(item, 90)
else
xPlayer.addInventoryItem(item, count)
end
end
end
function GetPlayerNameFunction(source)
local name
if Config.SteamName then
name = GetPlayerName(source)
else
local xPlayer = GETPFI(source)
name = xPlayer.getName() or 'No Data'
end
return name
end
function GetPlayerSex(source)
local xPlayer = GETPFI(source)
return xPlayer.get("sex")
end
function ClearInventory(source)
local xPlayer = GETPFI(source)
local src = source
if InventorySaves[src] == nil then
InventorySaves[src] = {}
end
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i] ~= nil and xPlayer.inventory[i].name ~= nil then
local amount = 0
if xPlayer.inventory[i].count ~= nil then
amount = xPlayer.inventory[i].count
elseif xPlayer.inventory[i].amount ~= nil then
amount = xPlayer.inventory[i].amount
end
table.insert(InventorySaves[src], {item = xPlayer.inventory[i].name, amount = amount})
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
RESCB = Core.Functions.CreateCallback
GETPFI = Core.Functions.GetPlayer
RUI = Core.Functions.CreateUseableItem
UsersDataTable = 'players'
UserIdentifierValue = 'citizenid'
VehiclesDataTable = 'player_vehicles'
function GetIdentifier(source)
local xPlayer = GETPFI(source)
while xPlayer == nil do
Citizen.Wait(1000)
xPlayer = GETPFI(source)
end
return xPlayer.PlayerData.citizenid
end
function GetPlayerByIdentifier(identifier)
return Core.Functions.GetPlayerByCitizenId(identifier)
end
function GetPlayersFunction()
return Core.Functions.GetPlayers()
end
function GetPlayerJobFunction(source)
local xPlayer = GETPFI(source)
PlayerJob = xPlayer.PlayerData.job.name
return PlayerJob
end
function GetAccountMoney(source, account)
local xPlayer = GETPFI(source)
if account == 'bank' then
return xPlayer.PlayerData.money.bank
elseif account == 'money' then
return xPlayer.PlayerData.money.cash
end
end
function AddMoneyFunction(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.Functions.AddMoney('bank', amount)
elseif account == 'money' then
xPlayer.Functions.AddMoney('cash', amount)
end
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
local items = xPlayer.Functions.GetItemByName(item)
if GetResourceState("codem-inventory") == "started" then
return exports['codem-inventory']:GetItemsTotalAmount(source, item)
elseif GetResourceState("qs-inventory") == "started" then
return exports['qs-inventory']:GetItemTotalAmount(source, item)
elseif GetResourceState("qb-inventory") == "started" then
return exports['qb-inventory']:GetItemCount(source, item)
elseif GetResourceState("ox_inventory") == "started" then
return exports.ox_inventory:GetItemCount(source, item)
elseif items ~= nil then
return items.amount or 0
else
print("^1PROBLEM!^3 The ^7items ^3are not created. Create them from our documentation. https://docs.brutalscripts.com/site/scripts/police-job/installation-guide")
end
end
function RemoveAccountMoney(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.Functions.RemoveMoney('bank', amount)
elseif account == 'money' then
xPlayer.Functions.RemoveMoney('cash', amount)
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
xPlayer.Functions.RemoveItem(item, amount)
end
function AddItem(source, item, count, info)
local xPlayer = GETPFI(source)
info = info or nil
xPlayer.Functions.AddItem(item, count, nil, info)
end
function GetPlayerNameFunction(source)
local name
if Config.SteamName then
name = GetPlayerName(source)
else
local xPlayer = GETPFI(source)
name = xPlayer.PlayerData.charinfo.firstname..' '..xPlayer.PlayerData.charinfo.lastname
end
return name
end
function GetPlayerSex(source)
local xPlayer = GETPFI(source)
local sex = xPlayer.PlayerData.charinfo.gender
if sex == 0 then
sex = 'm'
else
sex = 'f'
end
return sex
end
function SetHandCuffMetadata(source, isHandcuffed)
local xPlayer = GETPFI(source)
xPlayer.Functions.SetMetaData('ishandcuffed', isHandcuffed)
end
function GetPlayerDeathMetaData(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.metadata['isdead']
end
function ClearInventory(source)
local xPlayer = GETPFI(source)
local src = source
if InventorySaves[src] == nil then
InventorySaves[src] = {}
end
local playerItems = xPlayer.PlayerData.items
for _, item in pairs(playerItems) do
if item ~= nil and item.name ~= nil then
local amount = 0
if item.amount ~= nil then
amount = item.amount
elseif item.count ~= nil then
amount = item.count
end
local info = nil
if item.info ~= nil then
info = item.info
elseif item.metadata ~= nil then
info = item.metadata
end
table.insert(InventorySaves[src], {item = item.name, amount = amount, info = info})
xPlayer.Functions.RemoveItem(item.name, amount)
end
end
end
end
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