Accessible files
Here you can find all the files which can be edite to make the asset compatible with your server.
config.lua
Config = {
Core = 'ESX', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
Inventory = 'ox_inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' / 'core_inventory' / 'codem_inventory' // Custom can be add in the cl_utils.lua!!!
Billing = false, -- 'okokBilling' / 'esx_billing' / 'jaksam_billing' / 'codem_billing' / 'quasar_billing' | false = immediate deduction from the player's bank account
TextUI = 'false', -- false / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
Target = 'oxtarget', -- 'oxtarget' / 'qb-target' // if the TextUI is set to false target will step its place
ProgressBar = '', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
SteamName = false, -- true = Steam name | false = character name
DateFormat = '%d/%m/%Y', -- Date format
CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.
Bleeding = true,
BleedNotify = true,
InjuredWalk = true,
DeathTime = 300, -- time til respawn is available
WaitTime = 60, -- time til the player bleeds out
ReviveKey = 55,
SaveDeathStatus = true,
PlayerMedikitUsage = false, -- If you want to allow to the players to revive each other set it to true.
DeathAnimation = {use = true, animDictionary = 'dead', animName = 'dead_a'},
ReviveReward = 100, -- set to 0 if you don't want to use it. | This amount will be removed from the revived person
ClearInventory = false, -- true / false | Function editable: sv_utils.lua
DisableControls = {170,168,24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75,249},
ReviveCoords = {
-- GABZ Hospital Coords
vector4(313.1343, -583.4428, 43.2841, 332.1013),
vector4(1839.4497, 3673.3372, 34.2767, 210.1900),
-- QBCore Hospital Coords
--vector4(349.5245, -591.6425, 43.3151, 344.9672),
},
MedicerItems = {
Head = 'head_bandage',
Arms = 'arm_wrap',
Legs = 'leg_plaster',
Body = 'body_bandage',
Bandage = 'bandage',
Medikit = 'medikit',
},
HealItems = {
{item = 'small_heal', value = 20, anim = false},
{item = 'big_heal', value = 50, anim = true},
-- more addable
},
Elevators = {
{firstCoords = vector4(327.2784, -603.2939, 43.2841, 340.3185), secondCoords = vector4(339.2096, -583.8710, 74.1617, 256.0121)},
{firstCoords = vector4(339.2096, -583.8710, 74.1617, 256.0121), secondCoords = vector4(327.2784, -603.2939, 43.2841, 340.3185)},
{firstCoords = vector4(332.1774, -595.6858, 43.2841, 74.3505), secondCoords = vector4(339.9041, -584.7014, 28.7968, 71.1949)},
{firstCoords = vector4(339.9041, -584.7014, 28.7968, 71.1949), secondCoords = vector4(332.1774, -595.6858, 43.2841, 74.3505)},
},
NPCMenidersCount = 1, -- The NPC medic only usable If fewer paramedics are available than this value.
NPCMedicers = {
-- GABZ Hospital Coords
{job = 'ambulance', price = 100, time = 30, coords = vector3(318.8537, -585.8278, 43.2841), bedcoords = vector3(317.671, -585.368, 42.842), bedheading = 338.0, prop = 'v_med_bed2'},
-- QBCore Hospital Coords
-- {price = 100, time = 30, coords = vector3(355.2057, -593.0265, 43.3150), bedcoords = vector3(354.23, -592.67, 42.88), bedheading = 338.0, prop = 'v_med_bed2'},
-- Sandy Shores Hospital Coords
{job = 'ambulance2', price = 100, time = 30, coords = vector3(1825.8538, 3675.4375, 34.2711), bedcoords = vector3(1826.425, 3676.826, 33.835), bedheading = 205.0, prop = 'v_med_bed1'},
},
MedicItems = {
['ecg'] = {prop = 'prop_ld_purse_01', pos = {0.10, 0.0, 0.0, 0.0, 280.0, 53.0}},
['bag'] = {prop = 'prop_ld_bomb', pos = {0.39, 0.0, 0.0, 0.0, 266.0, 60.0}},
},
WheelchairVehicle = 'iak_wheelchair', -- DOWNLOAD FROM THE DOCS: https://docs.brutalscripts.com/
Stretcher = {
Vehicles = {
{model = 'ambulance', xPos = 0.0, yPos = -3.0, zPos = 0.32, xRot = 0.0, yRot = 0.0, zRot = 90.0, offsetY = -6.0 },
{model = 'fdnyambo', xPos = 0.0, yPos = -3.0, zPos = 0.7, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
},
},
AmbulanceJobs = {
['Pillbox Hospital'] = {
Job = 'ambulance', -- Job name
Blip = {coords = vector3(303.8510, -586.7777, 43.2841), use = true, color = 2, sprite = 61, size = 0.75}, -- Job blip
Marker = {use = true, type = 20, directions = {0.0,0.0,0.0}, rotations = {0.0,0.0,0.0}, scales = {0.3,0.2,0.2}, rgba = {233,88,69,255}, bobUpAndDown = true, faceCamera = true, rotate = false, textureDict = nil, textureName = false},
Duty = vector3(310.7379, -596.7782, 43.2841), -- Duty ON / OFF coords
DutyBlips = true, -- With this the medicers can see the other medicers in the map.
Cloakrooms = {
-- GABZ Hospital Coords
vector3(301.5520, -599.3223, 43.2841),
-- QBCore Hospital Coords
--vector3(309.7783, -602.8839, 43.2918),
-- You can add more...
},
Armorys = {
-- GABZ Hospital Coords
vector3(306.7001, -601.3186, 43.2841),
-- QBCore Hospital Coords
--vector3(298.6365, -599.4954, 43.2921),
-- You can add more...
},
BossMenu = {
grades = {3,4},
coords = {
-- GABZ Hospital Coords
vector3(341.0698, -589.9628, 43.2841),
-- QBCore Hospital Coords
-- vector3(310.4246, -599.5806, 43.2918),
-- You can add more...
},
},
Garages = {
{
Label = 'Garage I.', -- Garage Label
menu = vector3(318.8354, -581.4986, 28.7969), -- Garage menu open coords
spawn = vector4(323.4314, -581.0833, 28.7969, 339.7418), -- Vehicle spawn coords
deposit = vector3(323.4314, -581.0833, 28.7969), -- Vehicle deposit place
vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},
['ambulance'] = {
Label = 'Ambulance Vehicle',
minRank = 1
},
}
},
{
Label = 'Garage II.',
menu = vector3(296.0435, -614.3528, 43.4332),
spawn = vector4(294.3420, -610.1584, 43.0086, 69.7166),
deposit = vector3(294.3420, -610.1584, 43.0086),
vehicles = {
['ambulance'] = {
Label = 'Ambulance Vehicle',
minRank = 1
},
}
},
{
Label = 'Helicopter Garage',
menu = vector3(348.3348, -596.7404, 74.1617),
spawn = vector4(350.9515, -587.6812, 74.1617, 255.0893),
deposit = vector3(350.9514, -587.6812, 74.1617),
vehicles = {
['polmav'] = {
Label = 'Ambulance Helicopter',
minRank = 3
},
}
},
-- You can add more...
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
{item = 'bandage', label = 'Bandage', price = 500, minGrade = 0},
{item = 'medikit', label = 'Medikit', price = 500, minGrade = 0},
{item = 'head_bandage', label = 'Head Bandage', price = 500, minGrade = 0},
{item = 'arm_wrap', label = 'Arm Wrap', price = 500, minGrade = 0},
{item = 'leg_plaster', label = 'Leg Plaster', price = 500, minGrade = 0},
{item = 'body_bandage', label = 'Body Bandage', price = 500, minGrade = 0},
},
},
-------------
['Sandy Shores Hospital'] = {
Job = 'ambulance2', -- Job name
Blip = {coords = vector3(1828.4707, 3685.3674, 34.271), use = true, color = 2, sprite = 61, size = 0.75}, -- Job blip
Marker = {use = true, type = 20, directions = {0.0,0.0,0.0}, rotations = {0.0,0.0,0.0}, scales = {0.3,0.2,0.2}, rgba = {233,88,69,255}, bobUpAndDown = true, faceCamera = true, rotate = false, textureDict = nil, textureName = false},
Duty = vector3(1828.4707, 3685.3674, 34.2711), -- Duty ON / OFF coords
DutyBlips = true, -- With this the medicers can see the other medicers in the map.
Cloakrooms = {
vector3(1834.4899, 3690.6045, 34.2706),
-- You can add more...
},
Armorys = {
vector3(1822.9021, 3666.7390, 34.2710),
-- You can add more...
},
BossMenu = {
grades = {3,4},
coords = {
vector3(1823.8932, 3686.7446, 34.2710),
-- You can add more...
},
},
Garages = {
{
Label = 'Garage I.', -- Garage Label
menu = vector3(1844.7936, 3673.1001, 33.679), -- Garage menu open coords
spawn = vector4(1848.2019, 3671.0818, 33.5076, 210.1191), -- Vehicle spawn coords
deposit = vector3(1847.8590, 3671.6931, 33.7044), -- Vehicle deposit place
vehicles = {
--['MODEL'] = {
-- Label = 'VEHICLE-LABEL',
-- minRank = MINIMUM-GRADE
--},
['ambulance'] = {
Label = 'Ambulance Vehicle',
minRank = 1
},
}
},
-- You can add more...
},
Shop = {
-- minGrade = The minimum grade to access to buy the item.
{item = 'bandage', label = 'Bandage', price = 500, minGrade = 0},
{item = 'medikit', label = 'Medikit', price = 500, minGrade = 0},
{item = 'head_bandage', label = 'Head Bandage', price = 500, minGrade = 0},
{item = 'arm_wrap', label = 'Arm Wrap', price = 500, minGrade = 0},
{item = 'leg_plaster', label = 'Leg Plaster', price = 500, minGrade = 0},
{item = 'body_bandage', label = 'Body Bandage', price = 500, minGrade = 0},
},
},
},
Commands = {
Duty = {
Use = true,
Command = 'aduty',
Suggestion = 'Entering/Exiting duty'
},
JobMenu = {
Command = 'emsjobmenu',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open Job Menu'
},
MedicerMenu = {
Command = 'medicmenu',
Suggestion = 'Open Medicer Menu'
},
MDT = {
Use = true, -- if false here you can add your custom MDT >> cl_utils
Command = 'emsmdt',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Suggestion = 'Open MDT Menu'
},
MedicCall = {
Command = 'mediccall',
Suggestion = 'To get Medic help',
},
Bed = {
Use = true,
Command = 'bed',
Suggestion = 'To use the closest Bed',
Objects = {'v_med_bed2', 'v_med_bed1', 'v_med_emptybed', -1519439119, -289946279}
}
},
AdminCommands = {
Revive = {Use = true, Command = 'revive', Suggestion = 'To revive a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /revive [me / all / PlayerID]
Heal = {Use = false, Command = 'heal', Suggestion = 'To heal a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /heal [me / PlayerID]
Kill = {Use = false, Command = 'kill', Suggestion = 'To kill a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /kill [me / PlayerID]
},
-----------------------------------------------------------
-----------------------| TRANSLATE |-----------------------
-----------------------------------------------------------
MoneyForm = '$', -- Money form
Locales = {
CloakRoom = 'Cloak Room',
GarageMenu = 'Garage Menu',
Animations = 'Animations',
Carry = 'Carry',
Wheelchair = 'Wheelchair',
Ecg = 'Ecg',
Bag = 'Bag',
Stretcher = 'Stretcher',
Spawn = 'Spawn & Delete',
PutOn = 'Put on/down',
Bed = 'Put in/off Bed',
Push = 'Push & Release',
PutIn = 'Put in/out',
MDT = 'MDT',
MedicerMenu = 'Medic Menu',
Colleague = 'Colleague',
Hardmeele = 'Killed by hard meele',
Bullet = 'Killed by a bullet',
Knifes = 'Stabed to death',
Bitten = 'Bitten by an animal',
Fall = 'Fall from a high place',
Explosive = 'Die in explosives',
Gas = 'Gas',
Fire = 'Burn in fire',
Drown = 'Drown in water',
Caraccident = 'Died in a car accident',
Unknown = 'The source of death is unknown',
},
Progressbar = {
DutyOFF = 'Duty OFF...',
DutyON = 'Duty ON...',
},
Texts = {
[1] = {'[E] - To open the dress menu', 38, 'Open the dress menu', 'fa-solid fa-person-half-dress'},
[2] = {'[E] - To open the armory menu', 38, 'Open the armory menu', 'fa-solid fa-shield-halved'},
[3] = {'[E] - To open the garage menu', 38, 'Open the garage menu', 'fa-solid fa-warehouse'},
[4] = {'[E] - To deposit the vehicle', 38, 'Deposit the vehicle', 'fa-solid fa-car'},
[5] = {'[E] - To open the boss menu', 38, 'Open the boss menu', 'fa-solid fa-users-gear'},
[6] = {'[E] - To use the Elevator', 38, 'Use the Elevator', 'fa-solid fa-elevator'},
[7] = {'[E] - To Duty ON', '[E] - To Duty OFF', 38, 'To Duty', 'fa-solid fa-newspaper'},
[8] = {'[E] - To use the Bed', 38, 'Use the Bed', 'fa-solid fa-bed-pulse'},
[9] = {'[X] - To leave the Bed', 73, 'Leave the Bed', 'fa-solid fa-person'},
[10] = {'[E] - To get Medical treatment', 38, 'Medical treatment', 'fa-solid fa-kit-medical'},
},
-- Notify function EDITABLE >> cl_utils.lua
Notify = {
[1] = {"Ambulance Job", "You don't have permission!", 5000, "error"},
[2] = {"Ambulance Job", "No vehicle available for your rank.", 5000, "error"},
[3] = {"Ambulance Job", "Something is in the way!", 5000, "error"},
[4] = {"Ambulance Job", "Invalid ID!", 5000, "error"},
[5] = {"Ambulance Job", "Duty: <b>ON", 5000, "info"},
[6] = {"Ambulance Job", "Duty: <b>OFF", 5000, "info"},
[7] = {"Ambulance Job", "Citizen Call <br>Street: ", 6000, "info"},
[8] = {"Ambulance Job", "You have successfully submitted!", 6000, "success"},
[9] = {"Ambulance Job", "Please DO NOT SPAM!", 8000, "error"},
[10] = {"Ambulance Job", "You must be on duty!", 8000, "error"},
[11] = {"Ambulance Job", "You have successfully created a fine!", 6000, "success"},
[12] = {"Ambulance Job", "You don't have enough money!", 5000, "error"},
[13] = {"Ambulance Job", "You don't have the item!", 5000, "error"},
[14] = {"Ambulance Job", "No one is near.", 5000, "error"},
[15] = {"Ambulance Job", "No bed near you!", 5000, "error"},
[16] = {"Ambulance Job", "You have successfully used the Heal Item!", 5000, "success"},
[17] = {"Ambulance Job", "You do not need it!", 5000, "info"},
[18] = {"Ambulance Job", "Somebody is already pushing the Stretcher!", 5000, "error"},
[19] = {"Ambulance Job", "You paid for medical treatment:", 5000, "info"},
[20] = {"Ambulance Job", "There isn't any stretcher near you!", 5000, "error"},
[21] = {"Ambulance Job", "The vehicle is too far from you!", 5000, "error"},
[22] = {"Ambulance Job", "The stretcher is in the vehicle!", 5000, "error"},
[23] = {"Ambulance Job", "There is available medicer(s)!", 5000, "error"},
[24] = {"Ambulance Job", "Revive Reward:", 5000, "success"},
[25] = {"Ambulance Job", "This vehicle is not usable.", 5000, "error"},
[26] = {"Ambulance Job", "The stretcher is not free!", 5000, "error"},
[27] = {"Ambulance Job", "The bed is not free!", 5000, "error"},
[28] = {"Ambulance Job", "<br>You spent:<b>", 5000, "info"},
[29] = {"Ambulance Job", "You got: ", 5000, "info"},
[30] = {"Ambulance Job", "You have to wait to heal again!", 5000, "error"},
[31] = {"Ambulance Job", "You started bleeding! Use a bandage and see a doctor!", 6000, "info"},
[32] = {"Ambulance Job", "The closest player is alive!", 6000, "error"},
},
Webhooks = {
Use = true, -- Use webhooks? true / false
Locale = {
['ItemBought'] = 'Item Bought',
['CallOpen'] = 'Call - Open',
['CallClose'] = 'Call - Close',
['InvoiceCreated'] = 'Invoice Created',
['AdminCommand'] = 'Admin Command',
['PlayerName'] = 'Player Name',
['AdminName'] = 'Admin Name',
['Identifier'] = 'Identifier',
['Items'] = 'Items',
['Text'] = 'Text',
['Callid'] = 'Call ID',
['Coords'] = 'Coords',
['Assistant'] = 'Assistant',
['CloseReason'] = 'Close Reason',
['Receiver'] = 'Receiver',
['Amount'] = 'Amount',
['Job'] = 'Job',
['Reason'] = 'Reason',
['Street'] = 'Street',
['Coords'] = 'Coords',
['Command'] = 'Command',
['Time'] = 'Time ⏲️'
},
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Colors = {
['ItemBought'] = 10155240,
['CallOpen'] = 3145631,
['CallClose'] = 16711680,
['InvoiceCreated'] = 10155240,
['AdminCommand'] = 10155240,
}
},
-----------------------------------------------------------
-----------------------| UNIFORMS |------------------------
-----------------------------------------------------------
CitizenWear = {label = "Citizen Wear"},
Uniforms = {
{
label = 'Ambulance Dress', -- Uniform Label
jobs = {
-- Job = job name, grades = grades
{job = 'ambulance', grades = {0,1,2,3}},
-- More jobs
},
male = {
['t-shirt'] = {item = 15, texture = 0},
['torso2'] = {item = 13, texture = 3},
['arms'] = {item = 92, texture = 0},
['pants'] = {item = 24, texture = 5},
['shoes'] = {item = 9, texture = 0},
['hat'] = {item = 8, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
female = {
['t-shirt'] = {item = 75, texture = 3},
['torso2'] = {item = 73, texture = 0},
['arms'] = {item = 14, texture = 0},
['pants'] = {item = 37, texture = 5},
['shoes'] = {item = 1, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
},
{
label = 'Ambulance Dress', -- Uniform Label
jobs = {
-- Job = job name, grades = grades
{job = 'ambulance2', grades = {0,1,2,3}},
-- More jobs
},
male = {
['t-shirt'] = {item = 15, texture = 0},
['torso2'] = {item = 13, texture = 3},
['arms'] = {item = 92, texture = 0},
['pants'] = {item = 24, texture = 5},
['shoes'] = {item = 9, texture = 0},
['hat'] = {item = 8, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
female = {
['t-shirt'] = {item = 75, texture = 3},
['torso2'] = {item = 73, texture = 0},
['arms'] = {item = 14, texture = 0},
['pants'] = {item = 37, texture = 5},
['shoes'] = {item = 1, texture = 0},
['hat'] = {item = -1, texture = 0},
['accessory'] = {item = 0, texture = 0},
['ear'] = {item = -1, texture = 0},
['decals'] = {item = 0, texture = 0},
['mask'] = {item = 0, texture = 0}
},
},
},
}
client-utils.lua
ESX = Core
QBCore = Core
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
function TextUIFunction(type, text)
if type == 'open' then
if Config.TextUI:lower() == 'ox_lib' then
lib.showTextUI(text)
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Open(text, 'darkblue', 'right')
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.TextUI(text)
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:DrawText(text,'left')
end
elseif type == 'hide' then
if Config.TextUI:lower() == 'ox_lib' then
lib.hideTextUI()
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Close()
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.HideUI()
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:HideText()
end
end
end
function InventoryOpenFunction(type, data)
if type == 'society' then
local job = data
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('stash', 'society_'..data)
elseif Config.Inventory:lower() == 'qb_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "ambulancestash_"..QBCore.Functions.GetPlayerData().citizenid)
TriggerEvent("inventory:client:SetCurrentStash", "ambulancestash_"..QBCore.Functions.GetPlayerData().citizenid)
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "ambulancestash")
TriggerEvent("inventory:client:SetCurrentStash", "ambulancestash")
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent('inventory:openStorage', "Locker", "locker", 100, 1000, {job})
elseif Config.Inventory:lower() == 'core_inventory' then
TriggerServerEvent('core_inventory:server:openInventory', job.."_locker", "big_storage", nil, nil)
elseif Config.Inventory:lower() == 'codem_inventory' then
exports["codem-inventory"]:OpenStash("stash", 64000, 100)
end
end
end
function ProgressBarFunction(time, text)
if Config.ProgressBar:lower() == 'progressbars' then -- LINK: https://github.com/EthanPeacock/progressBars/releases/tag/1.0
exports['progressBars']:startUI(time, text)
elseif Config.ProgressBar:lower() == 'mythic_progbar' then -- LINK: https://github.com/HarryElSuzio/mythic_progbar
TriggerEvent("mythic_progbar:client:progress", {name = "policejobduty", duration = time, label = text, useWhileDead = false, canCancel = false})
elseif Config.ProgressBar:lower() == 'pogressbar' then -- LINK: https://github.com/SWRP-PUBLIC/pogressBar
exports['pogressBar']:drawBar(time, text)
end
end
AddEventHandler('brutal_ambulancejob:client:onPlayerDeath', function()
-- this event run when the player died.
--exports['qs-smartphone']:canUsePhone(false)
--exports["lb-phone"]:ToggleDisabled(true)
end)
AddEventHandler('brutal_ambulancejob:revive', function()
-- this event run when the player revived.
--exports['qs-smartphone']:canUsePhone(true)
--exports["lb-phone"]:ToggleDisabled(false)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('esx_basicneeds:resetStatus')
elseif Config['Core']:upper() == 'QBCORE' then
TriggerServerEvent("hospital:server:resetHungerThirst")
end
end)
AddEventHandler('brutal_ambulancejob:server:heal', function()
-- this event run when the player healed.
if Config['Core']:upper() == 'ESX' then
TriggerEvent('esx_basicneeds:resetStatus')
elseif Config['Core']:upper() == 'QBCORE' then
TriggerServerEvent("hospital:server:resetHungerThirst")
end
end)
RegisterNetEvent('txcl:heal', function()
TriggerEvent('brutal_ambulancejob:revive')
end)
function CustomMDT()
-- You can open another MDT here
end
function OpenCloakroomMenuEvent()
TriggerEvent('qb-clothing:client:openOutfitMenu')
end
function CitizenWear()
if Config['Core']:upper() == 'ESX' then
Core.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('qb-clothing:client:openOutfitMenu')
end
end
function setUniform(uniformTable)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('skinchanger:getSkin', function(skin)
local uniform
if skin.sex == 0 then
uniform = uniformTable.male
else
uniform = uniformTable.female
end
local table = {}
for k,v in pairs(uniform) do
if k == 't-shirt' then
table.tshirt_1 = uniform['t-shirt'].item
table.tshirt_2 = uniform['t-shirt'].texture
elseif k == 'torso2' then
table.torso_1 = uniform['torso2'].item
table.torso_2 = uniform['torso2'].texture
elseif k == 'decals' then
table.decals_1 = uniform['decals'].item
table.decals_2 = uniform['decals'].texture
elseif k == 'arms' then
table.arms = uniform['arms'].item
elseif k == 'pants' then
table.pants_1 = uniform['pants'].item
table.pants_2 = uniform['pants'].texture
elseif k == 'shoes' then
table.shoes_1 = uniform['shoes'].item
table.shoes_2 = uniform['shoes'].texture
elseif k == 'hat' then
table.helmet_1 = uniform['hat'].item
table.helmet_2 = uniform['hat'].texture
elseif k == 'accessory' then
table.chain_1 = uniform['accessory'].item
table.chain_2 = uniform['accessory'].texture
elseif k == 'ear' then
table.ears_1 = uniform['ear'].item
table.ears_2 = uniform['ear'].texture
elseif k == 'mask' then
table.mask_1 = uniform['mask'].item
table.mask_2 = uniform['mask'].texture
end
end
TriggerEvent('skinchanger:loadClothes', skin, table)
end)
elseif Config['Core']:upper() == 'QBCORE' then
local table = {}
local gender = QBCore.Functions.GetPlayerData().charinfo.gender
if gender == 0 then
table.outfitData = uniformTable.male
else
table.outfitData = uniformTable.female
end
TriggerEvent('qb-clothing:client:loadOutfit', table)
end
end
function DisableMinimap()
DisplayRadar(false)
end
function EnableMinimap()
DisplayRadar(true)
end
function OpenMenuUtil()
InMenu = true
SetNuiFocus(true, true)
Citizen.CreateThread(function()
while InMenu do
N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
Citizen.Wait(15000)
end
end)
DisplayRadar(false)
end
function CloseMenuUtil()
Citizen.CreateThread(function()
Citizen.Wait(1000)
InMenu = false
end)
SetNuiFocus(false, false)
DisplayRadar(true)
end
function GenerateAmbulancePlace()
return string.sub(PlayerData.job.label, 1, 4)..''..math.random(0001, 9999)
end
-----------------------| UTILS TRIGGERS |-----------------------
RegisterNetEvent('brutal_ambulancejob:client:utils:CreateVehicle')
AddEventHandler('brutal_ambulancejob:client:utils:CreateVehicle', function(Vehicle)
SetVehicleFuelLevel(Vehicle, 100.0)
DecorSetFloat(Vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(Vehicle))
if Config['Core']:upper() == 'QBCORE' then
TriggerEvent("vehiclekeys:client:SetOwner", QBCore.Functions.GetPlate(Vehicle))
end
end)
RegisterNetEvent('brutal_ambulancejob:client:utils:DeleteVehicle')
AddEventHandler('brutal_ambulancejob:client:utils:DeleteVehicle', function(Vehicle)
end)
server-utils.lua
local YourWebhook = 'webhook-here' -- help: https://docs.brutalscripts.com/site/others/discord-webhook
function GetWebhook()
return YourWebhook
end
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(source, title, text, time, type)
if Config.BrutalNotify then
TriggerClientEvent('brutal_notify:SendAlert', source, title, text, time, type)
else
TriggerClientEvent('brutal_ambulancejob:client:DefaultNotify', text)
end
end
function ClearPlayerInventory(source)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:ClearInventory(source)
elseif Config.Inventory:lower() == 'quasar_inventory' then
local saveItems = {
'id_card', -- Add here the items that you do NOT want to be deleted
'phone',
}
exports['qs-inventory']:ClearInventory(source, saveItems)
local weapons = exports['qs-inventory']:GetWeaponList()
for k,v in pairs(weapons) do
RemoveItem(source, v.name, 1)
end
elseif Config.Inventory:lower() == 'qb_inventory' then
exports['qb-inventory']:ClearInventory(source)
elseif Config['Core']:upper() == 'ESX' then
local ESX = Core
local xPlayer = ESX.GetPlayerFromId(source)
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
elseif Config.Inventory:lower() == 'codem_inventory' then
exports["codem-inventory"]:ClearInventory(source)
end
end
function SocietyAddMoney(job, price)
if Config['Core']:upper() == 'ESX' then
local society = exports['esx_society']:GetSociety(job)
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
account.addMoney(price)
end)
else
exports['qb-management']:AddMoney(job, price)
end
end
ESX = Core
QBCore = Core
if Config.Core:upper() == 'QBCORE' then
RegisterNetEvent('hospital:server:resetHungerThirst', function()
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
Player.Functions.SetMetaData('hunger', 100)
Player.Functions.SetMetaData('thirst', 100)
TriggerClientEvent('hud:client:UpdateNeeds', source, 100, 100)
end)
end
function StaffCheck(source, AdminGroups)
local staff = false
if Config.Core:upper() == 'ESX'then
local player = Core.GetPlayerFromId(source)
local playerGroup = player.getGroup()
for i, Group in ipairs(AdminGroups) do
if playerGroup == Group then
staff = true
break
end
end
elseif Config.Core:upper() == 'QBCORE' then
local player = Core.Functions.GetPlayer(source)
for i, Group in ipairs(AdminGroups) do
if Core.Functions.HasPermission(source, Group) or IsPlayerAceAllowed(source, Group) then
staff = true
break
end
end
end
return staff
end
client-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ then
Core = exports['es_extended']:getSharedObject()
else
while Core == nil do
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
Citizen.Wait(0)
end
end
LoadedEvent = 'esx:playerLoaded'
ReviveEvent = 'esx_ambulancejob:revive'
JobUpdateEvent = 'esx:setJob'
TSCB = Core.TriggerServerCallback
function GetPlayerJobDatas()
return Core.GetPlayerData().job
end
function GetClosestPlayerFunction()
return Core.Game.GetClosestPlayer()
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Game.GetClosestVehicle(coords, modelFilter)
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
LoadedEvent = 'QBCore:Client:OnPlayerLoaded'
ReviveEvent = 'hospital:client:Revive'
JobUpdateEvent = 'QBCore:Client:OnJobUpdate'
TSCB = Core.Functions.TriggerCallback
function GetPlayerJobDatas()
return Core.Functions.GetPlayerData().job
end
function GetClosestPlayerFunction()
return Core.Functions.GetClosestPlayer()
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Functions.GetClosestVehicle(coords, modelFilter)
end
end
server-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ == 'new' then
Core = exports['es_extended']:getSharedObject()
else
Core = nil
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
while Core == nil do
Citizen.Wait(0)
end
end
RESCB = Core.RegisterServerCallback
GETPFI = Core.GetPlayerFromId
RUI = Core.RegisterUsableItem
onPlayerDeath = 'esx:onPlayerDeath'
function GetIdentifier(source)
local xPlayer = GETPFI(source)
return xPlayer.identifier
end
function GetPlayerByIdentifier(identifier)
return Core.GetPlayerFromIdentifier(identifier)
end
function GetAccountMoney(source,account)
local xPlayer = GETPFI(source)
if account == 'bank' then
return xPlayer.getAccount(account).money
elseif account == 'money' then
return xPlayer.getMoney()
end
end
function AddMoneyFunction(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.addAccountMoney('bank', amount)
elseif account == 'money' then
xPlayer.addMoney(amount)
end
end
function RemoveAccountMoney(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.removeAccountMoney('bank', amount)
elseif account == 'money' then
xPlayer.removeMoney(amount)
end
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
return xPlayer.getInventoryItem(item).count
else
if string.sub(item, 0, 6):lower() == 'weapon' then
local loadoutNum, weapon = xPlayer.getWeapon(item:upper())
if weapon then
return true
else
return false
end
else
return xPlayer.getInventoryItem(item).count
end
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.removeInventoryItem(item, amount)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.removeWeapon(item)
else
xPlayer.removeInventoryItem(item, amount)
end
end
end
function AddItem(source, item, count)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.addInventoryItem(item, count)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.addWeapon(item, 90)
else
xPlayer.addInventoryItem(item, count)
end
end
end
function GetPlayerNameFunction(source)
local name
if Config.SteamName then
name = GetPlayerName(source)
else
local xPlayer = GETPFI(source)
name = xPlayer.getName() or 'No Data'
end
return name
end
function GetPlayerSex(source)
local xPlayer = GETPFI(source)
return xPlayer.get("sex")
end
function GetPlayerJob(source)
local xPlayer = GETPFI(source)
return xPlayer.job.name
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
RESCB = Core.Functions.CreateCallback
GETPFI = Core.Functions.GetPlayer
RUI = Core.Functions.CreateUseableItem
function GetIdentifier(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.citizenid
end
function GetPlayerByIdentifier(identifier)
return Core.Functions.GetPlayerByCitizenId(identifier)
end
function GetPlayersFunction()
return Core.Functions.GetPlayers()
end
function GetAccountMoney(source, account)
local xPlayer = GETPFI(source)
if account == 'bank' then
return xPlayer.PlayerData.money.bank
elseif account == 'money' then
return xPlayer.PlayerData.money.cash
end
end
function AddMoneyFunction(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.Functions.AddMoney('bank', amount)
elseif account == 'money' then
xPlayer.Functions.AddMoney('cash', amount)
end
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
local items = xPlayer.Functions.GetItemByName(item)
local item_count = 0
if items ~= nil then
item_count = items.amount
else
item_count = 0
end
return item_count
end
function RemoveAccountMoney(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.Functions.RemoveMoney('bank', amount)
elseif account == 'money' then
xPlayer.Functions.RemoveMoney('cash', amount)
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
xPlayer.Functions.RemoveItem(item, amount)
end
function AddItem(source, item, count)
local xPlayer = GETPFI(source)
xPlayer.Functions.AddItem(item, count)
end
function GetPlayerNameFunction(source)
local name
if Config.SteamName then
name = GetPlayerName(source)
else
local xPlayer = GETPFI(source)
name = xPlayer.PlayerData.charinfo.firstname..' '..xPlayer.PlayerData.charinfo.lastname
end
return name
end
function GetPlayerSex(source)
local xPlayer = GETPFI(source)
local sex = xPlayer.PlayerData.charinfo.gender
if sex == 0 then
sex = 'm'
else
sex = 'f'
end
return sex
end
function GetPlayerJob(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.job.name
end
function GetPlayerDeathMetaData(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.metadata['isdead']
end
function SetPlayerDeathMetaData(source, isDead)
local xPlayer = GETPFI(source)
xPlayer.Functions.SetMetaData("isdead", isDead)
end
end
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