Accessible files
Here you can find all the files which can be edite to make the asset compatible with your server.
config.lua
Config = {
Core = 'ESX', -- ESX / QBCORE | Other core setting on the 'core' folder and the client and server utils.lua
BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
TextUI = 'ox_lib', -- 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
HideMinimap = true, -- Hide the minimap during the crafting menu is open
LocallyInvisible = true, -- true or false | If your ANTICHEAT ban the player with 'Invisible' reason, set to false! | If it is false the character will walk out of the camera
UseLevelSystem = true, -- If you want level system or not
GiveXpIfFails = false, -- Give xp to the player if they fail the crafting
LevelSystem = {
[1] = {
LevelUP = 30,
CraftingTimeMultiplier = 1.0,
CraftingChanceMultiplier = 1.0,
},
[2] = {
LevelUP = 50,
CraftingTimeMultiplier = 0.9,
CraftingChanceMultiplier = 1.14,
},
-- You can add more levels with specific configuration
},
CraftingTables = {
-- HOW TO CREATE A NEW CRAFTING TABLE? CHECK IT OUT! --> https://docs.brutalscripts.com/site/scripts/crafting/creating-a-new-crafting-table
{
Label = "WEAPON CRAFTING",
Model = 'gr_prop_gr_bench_01b',
Coords = vector3(-625.908, -1628.418, 32.0100),
Heading = 85.5842,
CameraSettings = {xOffset = 0.9, yOffset = -1.6, zOffset = 1.4, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Camera's position and rotation relative to the table
LightSettings = {xOffset = 4.0, yOffset = -4.0, zOffset = 3.0, intensity = 0.045}, -- Where should the light come to the table, also relative to the table
Spawn = true, -- Wether the script should spawn the given prop for the crafting bench, or not spawn, instead use the existing prop which is at the coords.
StopCraftingRadius = 5.0, -- After this distance the crafts will be stopped
ShowBlipradius = 30.0, -- Show the blip on the map after this distance
ShowMarkerRadius = 10.0, -- Show the marker after this distance
Color = '#836FFF', -- The main color of the menu | Give the value in hex | https://www.google.com/search?q=color+picker&sca_esv=0573b43c5c641ce9&sxsrf=ACQVn0_-hMLWl_zzSwut9j_3K-mWUc4NRQ%3A1707927207554&ei=p-bMZfmqIcOO9u8P3IOsqAQ&udm=&ved=0ahUKEwi5mojUnKuEAxVDh_0HHdwBC0UQ4dUDCBA&uact=5&oq=color+picker&gs_lp=Egxnd3Mtd2l6LXNlcnAiDGNvbG9yIHBpY2tlcjIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwA0jMGlD9A1j2FXABeAGQAQCYAYoBoAGfCaoBAzEuObgBA8gBAPgBAcICBxAjGLACGCfCAgcQABiABBgNwgIHECMYsQIYJ8ICBxAAGIAEGArCAgoQIxiABBiKBRgnwgIFEAAYgATCAggQABiABBjLAeIDBBgAIEGIBgGQBgg&sclient=gws-wiz-serp
Blip = {use = true, size = 0.9, sprite = 150, color = 1},
Marker = {use = true, marker = 20, rgb = {233, 88, 69}, bobUpAndDown = false, rotate = false, position = {xOffset = 0.9, yOffset = -0.6, zOffset = 0.6}},
Crafts = {
{
Item = 'weapon_assaultshotgun',
Label = 'SHOTGUN',
Object = 'w_sg_assaultshotgun', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.95, yOffset = -0.7, zOffset = 1.25, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 70, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
{
Item = 'weapon_pumpshotgun',
Label = 'PUMP SHOTGUN',
Object = 'w_sg_pumpshotgun', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.95, yOffset = -0.7, zOffset = 1.3, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 60, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
{
Item = 'weapon_stungun',
Label = 'STUNGUN',
Object = 'w_pi_stungun', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.95, yOffset = -0.9, zOffset = 1.3, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 60, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
{
Item = 'ammo-9',
Label = 'AMMO 9mm',
Object = 'prop_box_ammo07b', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.95, yOffset = -0.8, zOffset = 1.3, xRotate = 20.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 10,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 60, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
},
},
{
Label = "DRUG CRAFTING",
Model = 'prop_tool_bench02_ld',
Coords = vector3(244.732, 3111.310, 41.491),
Heading = 94.5842,
CameraSettings = {xOffset = 0.9, yOffset = 0.0, zOffset = 1.4, xRotate = 0.0, yRotate = 0.0, zRotate = 90.0}, -- The Camera's position and rotation relative to the table
LightSettings = {xOffset = 4.0, yOffset = 0.0, zOffset = 3.0, intensity = 0.025}, -- Where should the light come to the table, also relative to the table
Spawn = true, -- Wether the script should spawn the given prop for the crafting bench, or not spawn, instead use the existing prop which is at the coords.
StopCraftingRadius = 5.0, -- After this distance the crafts will be stopped
ShowBlipradius = 30.0, -- Show the blip on the map after this distance
ShowMarkerRadius = 10.0, -- Show the marker after this distance
Color = '#789461', -- The main color of the menu | Give the value in hex | https://www.google.com/search?q=color+picker&sca_esv=0573b43c5c641ce9&sxsrf=ACQVn0_-hMLWl_zzSwut9j_3K-mWUc4NRQ%3A1707927207554&ei=p-bMZfmqIcOO9u8P3IOsqAQ&udm=&ved=0ahUKEwi5mojUnKuEAxVDh_0HHdwBC0UQ4dUDCBA&uact=5&oq=color+picker&gs_lp=Egxnd3Mtd2l6LXNlcnAiDGNvbG9yIHBpY2tlcjIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwA0jMGlD9A1j2FXABeAGQAQCYAYoBoAGfCaoBAzEuObgBA8gBAPgBAcICBxAjGLACGCfCAgcQABiABBgNwgIHECMYsQIYJ8ICBxAAGIAEGArCAgoQIxiABBiKBRgnwgIFEAAYgATCAggQABiABBjLAeIDBBgAIEGIBgGQBgg&sclient=gws-wiz-serp
Blip = {use = true, size = 0.9, sprite = 51, color = 4},
Marker = {use = true, marker = 20, rgb = {233, 88, 69}, bobUpAndDown = false, rotate = false, position = {xOffset = 0.7, yOffset = -0.0, zOffset = 0.6}},
Crafts = {
{
Item = 'cocain',
Label = 'COCAIN',
Object = 'ex_office_swag_drugbags', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.2, yOffset = -0.0, zOffset = 1.2, xRotate = 0.0, yRotate = 0.0, zRotate = 90.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 70, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
{
Item = 'canabis',
Label = 'CANABIS',
Object = 'hei_prop_pill_bag_01', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.2, yOffset = -0.0, zOffset = 1.2, xRotate = 0.0, yRotate = 0.0, zRotate = 90.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 70, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
{
Item = 'heroin',
Label = 'HEROIN',
Object = 'prop_drug_bottle', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.2, yOffset = 0.0, zOffset = 1.2, xRotate = 0.0, yRotate = 0.0, zRotate = 90.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 70, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {''},
Requirements = {
{'water', 'Water', 1, false}, -- Item/amount/if the item should be removed when crafting
},
},
},
},
/*{
Label = "MECHANIC CRAFTING",
Model = 'imp_prop_impexp_mechbench',
Coords = vector3(-241.8248, -1338.1680, 29.9028),
Heading = 200.5842,
CameraSettings = {xOffset = 0.9, yOffset = -1.6, zOffset = 1.4, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Camera's position and rotation relative to the table
LightSettings = {xOffset = 0.0, yOffset = -4.0, zOffset = 3.0, intensity = 0.025}, -- Where should the light come to the table, also relative to the table
Spawn = false, -- Wether the script should spawn the given prop for the crafting bench, or not spawn, instead use the existing prop which is at the coords.
StopCraftingRadius = 5.0, -- After this distance the crafts will be stopped
ShowBlipradius = 30.0, -- Show the blip on the map after this distance
ShowMarkerRadius = 10.0, -- Show the marker after this distance
Color = '#395086', -- The main color of the menu | Give the value in hex | https://www.google.com/search?q=color+picker&sca_esv=0573b43c5c641ce9&sxsrf=ACQVn0_-hMLWl_zzSwut9j_3K-mWUc4NRQ%3A1707927207554&ei=p-bMZfmqIcOO9u8P3IOsqAQ&udm=&ved=0ahUKEwi5mojUnKuEAxVDh_0HHdwBC0UQ4dUDCBA&uact=5&oq=color+picker&gs_lp=Egxnd3Mtd2l6LXNlcnAiDGNvbG9yIHBpY2tlcjIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwAzIKEAAYRxjWBBiwA0jMGlD9A1j2FXABeAGQAQCYAYoBoAGfCaoBAzEuObgBA8gBAPgBAcICBxAjGLACGCfCAgcQABiABBgNwgIHECMYsQIYJ8ICBxAAGIAEGArCAgoQIxiABBiKBRgnwgIFEAAYgATCAggQABiABBjLAeIDBBgAIEGIBgGQBgg&sclient=gws-wiz-serp
Blip = {use = true, size = 0.9, sprite = 402, color = 0},
Marker = {use = true, marker = 20, rgb = {233, 88, 69}, bobUpAndDown = false, rotate = false, position = {xOffset = 0.0, yOffset = -0.6, zOffset = 0.6}},
Crafts = {
{
Item = 'vehicle_tyre',
Label = 'VEHICLE TYRE',
Object = 'prop_wheel_tyre', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.95, yOffset = -0.4, zOffset = 1.0, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 63, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {'mechanic'},
Requirements = {
{'bolt', 'BOLT', 6, false}, -- Item/Label/Amount/if the item should be removed when crafting
{'rubber', 'RUBBER', 1, false},
},
},
{
Item = 'vehicle_door',
Label = 'VEHICLE DOOR',
Object = 'imp_prop_impexp_car_door_01a', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 0.4, yOffset = -0.2, zOffset = 0.8, xRotate = 2.0, yRotate = -2.0, zRotate = 90.0}, -- The Object's position and rotation relative to the table
MoveToMouse = false, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 78, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {'mechanic'},
Requirements = {
{'bolt', 'BOLT', 3, false}, -- Item/Label/Amount/if the item should be removed when crafting
{'scrap_metal', 'SCRAP METAL', 3, false},
{'steel', 'STEEL', 1, false},
},
},
{
Item = 'tool_box',
Label = 'TOOL BOX',
Object = 'prop_tool_box_04', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 1.0, yOffset = -0.5, zOffset = 1.15, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 82, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {'mechanic'},
Requirements = {
{'scrap_metal', 'SCRAP METAL', 2, false}, -- Item/Label/Amount/if the item should be removed when crafting
{'bolt', 'BOLT', 5, false},
},
},
{
Item = 'vehicle_window',
Label = 'WINDOW',
Object = 'apa_prop_yacht_glass_04', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 1.0, yOffset = -0.2, zOffset = 1.0, xRotate = 0.0, yRotate = 0.0, zRotate = 0.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 65, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {'mechanic'},
Requirements = {
{'glass', 'GLASS', 3, true}, -- Item/Label/Amount/if the item should be removed when crafting
},
},
{
Item = 'suspension',
Label = 'SUSPENSION',
Object = 'v_ind_cs_blowtorch', -- Use this if you don't find the right objects for the craft: prop_cs_cardbox_01
ObjectSettings = {xOffset = 1.0, yOffset = -0.8, zOffset = 1.15, xRotate = 0.0, yRotate = 0.0, zRotate = 90.0}, -- The Object's position and rotation relative to the table
MoveToMouse = true, -- The object is moving as you move your mouse
CreatedAmount = 1,
XpGive = 2, -- How many xp should one crafting give
SuccessChance = 71, -- In percentages
CraftingTime = 10, -- The time to craft the item in seconds
Level = 1, -- The level which is needed to use this craft
Jobs = {'mechanic'},
Requirements = {
{'bolt', 'BOLT', 1, false}, -- Item/Label/Amount/if the item should be removed when crafting
{'steel', 'STEEL', 3, false},
},
},
},
},*/
},
-----------------------------------------------------------
-----------------------| TRANSLATE |-----------------------
-----------------------------------------------------------
MoneyForm = '$',
Texts = {
[1] = {'[E] - To open the crafting table', 38},
},
Notify = {
[1] = {'Notification', "You are using another crafting table!", 5000, 'error'},
[2] = {'Notification', "You don't have enough items for the craft!", 5000, 'error'},
[3] = {'Notification', "You can't craft inside of a vehicle!", 5000, 'error'},
[4] = {'Notification', "Finished crafting. Claim in the menu!", 5000, 'success'},
[5] = {'Notification', "You went too far away to craft!", 5000, 'error'},
},
Webhooks = {
Locale = {
['Crafted'] = '🛠️ Successful Crafting', -- Title
['FailedtoCraft'] = '❌ Failed Crafting', -- Title
['Hacker'] = '❌ Probably Hacking', -- Title
['HasCarfted'] = 'Crafted', -- Description
['HasFailedtoCraft'] = 'Failed to craft', -- Description
['HackerDescription'] = 'Tried to add item(s)', -- Description
['Identifier'] = 'Identifier',
['Time'] = 'Time ⏲️'
},
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Colors = {
['Crafted'] = 3145631,
['FailedtoCraft'] = 16711680,
['Hacker'] = 16711680,
}
},
}
client-utils.lua
ESX = Core
QBCore = Core
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
function TextUIFunction(type, text)
if type == 'open' then
if Config.TextUI:lower() == 'ox_lib' then
lib.showTextUI(text)
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Open(text, 'darkblue', 'right')
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.TextUI(text)
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:DrawText(text,'left')
end
elseif type == 'hide' then
if Config.TextUI:lower() == 'ox_lib' then
lib.hideTextUI()
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Close()
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.HideUI()
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:HideText()
end
end
end
function OpenMenuUtil()
SetNuiFocus(true, true)
if Config.HideMinimap then
DisplayRadar(false)
end
Citizen.CreateThread(function()
while InMenu do
N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
Citizen.Wait(15000)
end
end)
end
function CloseMenuUtil()
SetNuiFocus(false, false)
if Config.HideMinimap then
DisplayRadar(true)
end
end
function SetPlayerInvisible()
Citizen.CreateThread(function()
local entity = PlayerPedId()
while InMenu and Config.LocallyInvisible do
Wait(0)
SetEntityLocallyInvisible(entity)
end
end)
end
server-utils.lua
local YourWebhook = 'Your-Webhook' -- help: https://docs.brutalscripts.com/site/others/discord-webhook
function GetWebhook()
return YourWebhook
end
function PlayerNameFunction(source)
return GetPlayerName(source)
end
client-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ then
Core = exports['es_extended']:getSharedObject()
else
while Core == nil do
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
Citizen.Wait(0)
end
end
LoadedEvent = 'esx:playerLoaded'
TSCB = Core.TriggerServerCallback
function GetPlayerJobDatas()
return Core.GetPlayerData().job
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
TSCB = Core.Functions.TriggerCallback
LoadedEvent = 'QBCore:Client:OnPlayerLoaded'
function GetPlayerJobDatas()
return Core.Functions.GetPlayerData().job
end
end
server-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
--------------------------------------------------------------------------
---------------------------------| ESX |----------------------------------
--------------------------------------------------------------------------
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ == 'new' then
Core = exports['es_extended']:getSharedObject()
else
Core = nil
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
while Core == nil do
Citizen.Wait(0)
end
end
RESCB = Core.RegisterServerCallback
GETPFI = Core.GetPlayerFromId
RUI = Core.RegisterUsableItem
function GetPlayerJobFunction(source)
local xPlayer = GETPFI(source)
if xPlayer ~= nil then
PlayerJob = xPlayer.job.name
else
PlayerJob = ''
end
return PlayerJob
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
return xPlayer.getInventoryItem(item).count
else
if string.sub(item, 0, 6):lower() == 'weapon' then
local loadoutNum, weapon = xPlayer.getWeapon(item:upper())
if weapon then
return true
else
return false
end
else
return xPlayer.getInventoryItem(item).count
end
end
end
function AddItem(source, item, count)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.addInventoryItem(item, count)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.addWeapon(item, 90)
else
xPlayer.addInventoryItem(item, count)
end
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.removeInventoryItem(item, amount)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.removeWeapon(item)
else
xPlayer.removeInventoryItem(item, amount)
end
end
end
function GetIdentifierFunction(source)
local xPlayer = GETPFI(source)
return xPlayer.identifier
end
elseif Config['Core']:upper() == 'QBCORE' then
--------------------------------------------------------------------------
--------------------------------| QBCORE |--------------------------------
--------------------------------------------------------------------------
Core = exports['qb-core']:GetCoreObject()
RESCB = Core.Functions.CreateCallback
GETPFI = Core.Functions.GetPlayer
RUI = Core.Functions.CreateUseableItem
function GetPlayerJobFunction(source)
local xPlayer = GETPFI(source)
PlayerJob = xPlayer.PlayerData.job.name
return PlayerJob
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
local items = xPlayer.Functions.GetItemByName(item)
local item_count = 0
if items ~= nil then
item_count = items.amount
else
item_count = 0
end
return item_count
end
function AddItem(source, item, count)
local xPlayer = GETPFI(source)
xPlayer.Functions.AddItem(item, count)
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
xPlayer.Functions.RemoveItem(item, amount)
end
function GetIdentifierFunction(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.citizenid
end
end
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