exports / triggers
Client Exports / Triggers
Export
Result
exports.brutal_ambulancejob:getAvailableDoctorsCount()
Number of doctors available
exports.brutal_ambulancejob:IsDead(serverid)
true / false (Server id is only needed if you want to check an another player)
TriggerEvent('brutal_ambulancejob:revive')
Client side trigger to revive
TriggerEvent('brutal_ambulancejob:client:ToggleDuty')
Switch between the duty status. ON/FALSE
For example:
local onliceAmbulancers = exports.brutal_ambulancejob:getAvailableDoctorsCount()
print('Available doctors count:', onliceAmbulancers)
local deadStatus = exports.brutal_ambulancejob:IsDead()
if deadStatus == true then
print('Dead')
elseif deadStatus == false then
print('Not Dead')
end
AddEventHandler('brutal_ambulancejob:revive', function()
-- this event run when the player revived. You can put this to in all scripts.
end)
AddEventHandler('brutal_ambulancejob:server:heal', function()
-- this event run when the player healed. You can put this to in all scripts.
end)
Server Event
With this event you can get the player's Duty status. (true = false) player_job_name = You must enter the player's job name.
local player_job_name = YOU_SHOULD_DEFINIED_IT
TriggerEvent('brutal_ambulancejob:server:GetDutyStatus', player_job_name, function(DutyStatus)
if DutyStatus then
print('Duty Status: true')
else
print('Duty Status: false')
end
end)
Last updated
Was this helpful?