exports / triggers
Client Exports / Triggers
Export
Result
local onliceAmbulancers = exports.brutal_ambulancejob:getAvailableDoctorsCount()
print('Available doctors count:', onliceAmbulancers)
local deadStatus = exports.brutal_ambulancejob:IsDead()
if deadStatus == true then
print('Dead')
elseif deadStatus == false then
print('Not Dead')
endAddEventHandler('brutal_ambulancejob:revive', function()
-- this event run when the player revived. You can put this to in all scripts.
end)
AddEventHandler('brutal_ambulancejob:server:heal', function()
-- this event run when the player healed. You can put this to in all scripts.
end)Server Event
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