Accessible files
Here you can find all the files which can be edite to make the asset compatible with your server.
config.lua
----------------------------------------------------------------------------------------------
-----------------------------------| BRUTAL ATM ROBBERY :) |----------------------------------
----------------------------------------------------------------------------------------------
--[[
Hi, thank you for buying our script, We are very grateful!
For help join our Discord server: https://discord.gg/85u2u5c8q9
More informations about the script: https://docs.brutalscripts.com
--]]
Config = {
Core = 'ESX', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
BrutalGangs = true, -- Buy here: (35€+VAT) https://store.brutalscripts.com | Or set up your own if you're using a different gang script >> sv_utils.lua
NextRobbery = 5, -- minutes
Item = 'drill',
UseDrillCommand = {use = true, command = 'atmdrill'},
Models = {'prop_atm_03', 'prop_fleeca_atm', 'prop_atm_02'},
RequiredCopsCount = 0,
BagType = 45,
CopJobs = {'police', 'sheriff', 'fbi'},
BlipTime = 2, -- minutes
Reward = {Min = 10000, Max = 20000}, -- BLACK MONEY IS CONFIGURABLE IN THE core/server-core.lua!
Blip = { label = 'ATM Robbery', size = 1.0, sprite = 161, colour = 1},
MoneySymbol = '$',
-- Notify function EDITABLE >> cl_utils.lua
Notify = {
[1] = {'ATM Robbery', "Robbery Failed!", 5000, 'info'},
[2] = {'ATM Robbery', "There is an ATM robbery in the City! Marked on the map!", 5000, 'info'},
[3] = {'ATM Robbery', "Not enough Cops in the City!", 5000, 'error'},
[4] = {'ATM Robbery', "You can't start the robbery now!", 5000, 'error'},
[5] = {'ATM Robbery', "You have got", 5000, 'info'},
[6] = {'ATM Robbery', "Do not spam!", 5000, 'error'},
}
}
client-utils.lua
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
RegisterNetEvent('brutal_atm_robbery:client:PoliceAlertBlip')
AddEventHandler('brutal_atm_robbery:client:PoliceAlertBlip', function(coords)
-- notify function
notification(Config.Notify[2][1], Config.Notify[2][2], Config.Notify[2][3], Config.Notify[2][4])
-- blip for the cops
AlertAtm = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(AlertAtm, Config.Blip['sprite'])
SetBlipScale(AlertAtm, Config.Blip['size'])
SetBlipColour(AlertAtm, Config.Blip['colour'])
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(Config.Blip['label'])
EndTextCommandSetBlipName(AlertAtm)
Citizen.Wait(1000*60*Config.BlipTime)
RemoveBlip(AlertAtm)
end)
server-utils.lua
local YourWebhook = 'WEBHOOK-HERE' -- help: https://docs.brutalscripts.com/site/others/discord-webhook
function GetWebhook()
return YourWebhook
end
RegisterServerEvent("brutal_atm_robbery:server:PoliceAlert")
AddEventHandler("brutal_atm_robbery:server:PoliceAlert", function(coords)
local source = source
local xPlayers = GetPlayersFunction()
for i=1, #xPlayers, 1 do
for ii=1, #Config.CopJobs do
if GetPlayerJobFunction(xPlayers[i]) == Config.CopJobs[ii] then
TriggerClientEvent("brutal_atm_robbery:client:PoliceAlertBlip", xPlayers[i], coords)
end
end
end
end)
function GiveGangRewards(source, job)
if Config.BrutalGangs and GetResourceState("brutal_gangs") == "started" then
local gangname = exports["brutal_gangs"]:GetPlayerGangName(source)
if gangname then
exports['brutal_gangs']:AddGangReputation(gangname, 5000)
exports['brutal_gangs']:AddGangMoney(gangname, 5000)
end
end
end
client-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ then
Core = exports['es_extended']:getSharedObject()
else
while Core == nil do
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
Citizen.Wait(0)
end
end
TSCB = Core.TriggerServerCallback
PlayerDiedHealth = 0
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
TSCB = Core.Functions.TriggerCallback
PlayerDiedHealth = 100
end
server-core.lua
Core = nil
if Config.Core:upper() == 'ESX' then
--------------------------------------------------------------------------
---------------------------------| ESX |----------------------------------
--------------------------------------------------------------------------
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ == 'new' then
Core = exports['es_extended']:getSharedObject()
else
Core = nil
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
while Core == nil do
Citizen.Wait(0)
end
end
RESCB = Core.RegisterServerCallback
GETPFI = Core.GetPlayerFromId
RUI = Core.RegisterUsableItem
function GetPlayersFunction()
return Core.GetPlayers()
end
function AddMoneyFunction(source, amount)
local xPlayer = GETPFI(source)
xPlayer.addAccountMoney('money', amount) -- NORMAL MONEY
--xPlayer.addAccountMoney('black_money', amount) -- BLACK MONEY
end
function GetPlayerJobFunction(source)
if source ~= nil then
local xPlayer = GETPFI(source)
PlayerJob = xPlayer.job.name
return PlayerJob
else
return "none"
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
xPlayer.removeInventoryItem(item, amount)
end
function GetIdentifierFunction(source)
local xPlayer = GETPFI(source)
return xPlayer.identifier
end
elseif Config.Core:upper() == 'QBCORE' then
--------------------------------------------------------------------------
--------------------------------| QBCORE |--------------------------------
--------------------------------------------------------------------------
Core = exports['qb-core']:GetCoreObject()
RESCB = Core.Functions.CreateCallback
GETPFI = Core.Functions.GetPlayer
RUI = Core.Functions.CreateUseableItem
function GetPlayersFunction()
return Core.Functions.GetPlayers()
end
function AddMoneyFunction(source, amount)
local xPlayer = GETPFI(source)
xPlayer.Functions.AddMoney('cash', amount)
end
function GetPlayerJobFunction(source)
local xPlayer = GETPFI(source)
PlayerJob = xPlayer.PlayerData.job.name
return PlayerJob
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
xPlayer.Functions.RemoveItem(item, amount)
end
function GetIdentifierFunction(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.citizenid
end
end
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