Installation guide
Welcome to the Brutal Housing installation guide, here you can learn how to completely install our asset.
If you don't have any experience in development we are highly recommend to follow each step in this documentation, and if you have a developer ask them to install the script for you as they have more experience.
Asset download
Once the purchase is made on our official website, you will receive your asset directly in your Keymaster, in the Granted Assets panel you will see the asset, download it and do the following steps to install it correctly.
Put the script folder to your server.
Start the script in the server.cfg. (ensure brutal_housing)
Restart your server! (And you get permission to use the script)
Upload the SQL
Do not rename your previous SQL or columns to adapt them to this system, use the complete database without making use of edits in your old databases.
CREATE TABLE IF NOT EXISTS `brutal_housing` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`type` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`model` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`theme` int(11) NOT NULL DEFAULT 0,
`previousOwner` text DEFAULT NULL,
`owner` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`keyid` text DEFAULT NULL,
`phone` text DEFAULT '',
`isRented` int(11) DEFAULT 0,
`forSale` int(11) DEFAULT 1,
`rentable` int(11) DEFAULT 1,
`defaultPrice` int(11) DEFAULT NULL,
`purchasePrice` int(11) DEFAULT NULL,
`salePrice` int(11) DEFAULT NULL,
`label` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`address` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`url` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`coords` text CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`lastPaid` longtext DEFAULT NULL,
`messages` longtext CHARACTER SET utf8 COLLATE utf8_general_ci DEFAULT NULL,
`furnitures` longtext DEFAULT NULL,
`securityData` longtext DEFAULT NULL,
`garage` int(11) DEFAULT 0,
`lastUpdated` text DEFAULT NULL,
UNIQUE KEY `Index 2` (`id`),
KEY `Index 1` (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=armscii8 COLLATE=armscii8_bin;
CREATE TABLE IF NOT EXISTS `brutal_housing_estates` (
`job` text NOT NULL,
`balance` int(11) DEFAULT NULL,
`soldProperties` longtext DEFAULT '[]',
UNIQUE KEY `UNIQUE` (`job`(100)) USING BTREE
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_general_ci;
CREATE TABLE IF NOT EXISTS `brutal_housing_garages` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`type` text NOT NULL,
`model` text DEFAULT NULL,
`theme` int(11) NOT NULL DEFAULT 0,
`previousOwner` text DEFAULT NULL,
`owner` text DEFAULT NULL,
`keyid` text DEFAULT NULL,
`phone` text DEFAULT '',
`isRented` int(11) DEFAULT 0,
`forSale` int(11) DEFAULT 1,
`rentable` int(11) DEFAULT 1,
`defaultPrice` int(11) DEFAULT NULL,
`purchasePrice` int(11) DEFAULT NULL,
`salePrice` int(11) DEFAULT NULL,
`label` text DEFAULT NULL,
`address` text DEFAULT NULL,
`url` text DEFAULT NULL,
`coords` text DEFAULT NULL,
`lastPaid` longtext DEFAULT NULL,
`messages` longtext DEFAULT NULL,
`vehicles` longtext DEFAULT NULL,
`house` int(11) DEFAULT NULL,
`lastUpdated` text DEFAULT NULL,
UNIQUE KEY `Index 2` (`id`),
KEY `Index 1` (`id`) USING BTREE
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=utf8 COLLATE=utf8_general_ci;
Upload the items
If you don't have the items integrated correctly, you will receive random errors.
Check that you don't have duplicate items in your inventory or database before integrating them, otherwise you might have some errors.
This asset depends on certain items for its operation, so don't forget to integrate all items correctly into your database or inventory system, depending on how you use your server.
If your inventory is not among the following, you can create the file yourself using the examples of each item by displaying any of the following tabs.
Asset positioning
Correctly position the assets in the server.cfg by following this step, if something goes wrong you will probably get errors about exports not found, do not skip this step!
-- First we will start the cores, never below
ensure es_extended or qb-core
-- The Notify / TextUI or target system / Progressbar / Inventory / Billing have to be above our asset
ensure [notify]
ensure [inventory]
ensure [billing]
ensure [textui] -- or target system
-- Start the Brutal Housing at the end
ensure brutal_housing
Setting up the Webhook
If you want to use the opportunnities which can be given by a webhook then you will have to set it up in our assets. You can do it by changeing a value to your discord webhook in the sv-utils.lua file.
Setting the loaded event
If you are using a multicharacter system then this step is really important to make our script working propetly! If you don't use any or the loaded event is the same as the basic core one then you are done with this step.
In the client-core.lua file go to the LoadedEvent variable and if you are using a different event then paste there your event which is used on your server.
Checking the Config file
Please make sure that you go through the whole file during the installation and check everything. It is one of the most important things as if you miss this step the script might won't work propetly.
Most important steps
The most important things always at the top of the config so pay the most attencion to these elements.
Lockpicking Minigame
Download this script to use the lockpicking minigame.
Break-in/Raid Minigame
Download this script to have minigames when you break into a house or raid one
Doorlock
Download this script to be able to create locks for the mlo type houses
CREATE TABLE
IF NOT EXISTS `ox_doorlock` (
`id` int (11) unsigned NOT NULL AUTO_INCREMENT,
`name` varchar(50) NOT NULL,
`data` longtext NOT NULL,
PRIMARY KEY (`id`)
);
Setting up the interiors
Download the preconfigured shells
Here are two links to the preconfigured shells, which are basically in the interiors.lua file
Setting up the core
To use this script you will have to make some changes in your core. These steps have to be done to make our asset work 100%.
Paste this line to the server.cfg file. Otherwise you can't place door objects.
setr game_enableDynamicDoorCreation "true"
If you got any error
If you followed the installational guide and the script still don't work or you get any errors the please check the common errors, here in the docs and in our discord server, for more informations.
Last updated
Was this helpful?