# exports / triggers

## Client Exports / Triggers

<table><thead><tr><th width="386" align="center">Export</th><th width="355" align="center">Result</th></tr></thead><tbody><tr><td align="center">exports.brutal_housing:hasKeyToHouse(propertyID)</td><td align="center">Returns wether the player have key to the property or not.</td></tr><tr><td align="center">exports.brutal_housing:getPropertyID()</td><td align="center">Returns the property id the player in. (Like "H245" or "G34" or nil)</td></tr><tr><td align="center">exports.brutal_housing:spawnInFavProperty()</td><td align="center">Spawns the player in their favorite property. Can be used after log in for example. Returns true or false whether it was successful or not. </td></tr><tr><td align="center">exports.brutal_housing:possibleToAddMLODoorlock(propertyID, coords)</td><td align="center">Returns true or false wether the coord is inside of the property's polyzone or not.</td></tr><tr><td align="center">exports.brutal_housing:getUserHouses()</td><td align="center">List of houses owned by the user. (for example: "H245")</td></tr><tr><td align="center">TriggerEvent("brutal_housing:client:addFurniture", PropertyID, Propname)</td><td align="center">Add a furniture item inside the specified property.<br><br><strong>PropertyID</strong> – The unique identifier of the property (e.g. "H245"). <br><strong>Propname</strong> – The prop model name of the furniture item to spawn (e.g. "prop_yacht_seat_02").</td></tr></tbody></table>

## Server Triggers

<table><thead><tr><th width="452" align="center">Export</th><th align="center">Result</th></tr></thead><tbody><tr><td align="center">TriggerEvent('brutal_housing:server:hasKeyToHouse', playerId, propertyID, function(hasKey)<br>print('haskey:', hasKey)<br>end)</td><td align="center">Returs wether the player have key to the house or not.</td></tr></tbody></table>
