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exports / triggers

Client Exports / Triggers

Export
Result

exports.brutal_housing:hasKeyToHouse(propertyID)

Returns wether the player have key to the property or not.

exports.brutal_housing:getPropertyID()

Returns the property id the player in. (Like "H245" or "G34" or nil)

exports.brutal_housing:spawnInFavProperty()

Spawns the player in their favorite property. Can be used after log in for example. Returns true or false whether it was successful or not.

exports.brutal_housing:possibleToAddMLODoorlock(propertyID, coords)

Returns true or false wether the coord is inside of the property's polyzone or not.

exports.brutal_housing:getUserHouses()

List of houses owned by the user. (for example: "H245")

TriggerEvent("brutal_housing:client:addFurniture", PropertyID, Propname)

Add a furniture item inside the specified property. PropertyID – The unique identifier of the property (e.g. "H245"). Propname – The prop model name of the furniture item to spawn (e.g. "prop_yacht_seat_02").

Server Triggers

Export
Result

TriggerEvent('brutal_housing:server:hasKeyToHouse', playerId, propertyID, function(hasKey) print('haskey:', hasKey) end)

Returs wether the player have key to the house or not.

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