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# exports / triggers

## Client Exports / Triggers

<table><thead><tr><th width="445" align="center">Export</th><th align="center">Result</th></tr></thead><tbody><tr><td align="center">exports.brutal_gang_actions:CurrentPlayerAction()</td><td align="center">Returns the player's current action. (none / cuffed / bagonhead  / <mark style="color:blue;">roped / pulling</mark> / <mark style="color:orange;">hostage / agressor</mark> / <mark style="color:green;">carrying / carried / intrunk</mark>)</td></tr><tr><td align="center">exports['brutal_gang_actions']:OpenActionsMenu()</td><td align="center">Opens the actions menu for the player</td></tr></tbody></table>

## Client side triggers for the actions

<table><thead><tr><th width="415">Trigger</th><th>Result</th></tr></thead><tbody><tr><td><code>TriggerEvent('brutal_gang_actions:bag')</code></td><td>Putting bag on the player or on yourself</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:hostage')</code></td><td>Start the hostage of the other player</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:vehicle')</code></td><td>Pick up the player and then put them in a trunk</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:knockout')</code></td><td>Knockout the player</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:pull')</code></td><td>Pull the player</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:cuff')</code></td><td>Cuff the player</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:rob')</code></td><td>Rob the player</td></tr><tr><td><code>TriggerEvent('brutal_gang_actions:tyre')</code></td><td>Slash the tyre</td></tr></tbody></table>
