Accessible files
Here you can find all the files which can be edite to make the asset compatible with your server.
config.lua
Config = {
Core = 'ESX', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
TextUI = 'brutal_textui', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
AdminGroups = {'superadmin', 'admin', 'mod', 'god'}, -- Admin groups
DataStorage = {
--[[
optimized = Saves the data when the script is restarted, the server is shut down or restarted, or during a scheduled server restart.
events: "txAdmin:events:serverShuttingDown" & "txAdmin:events:scheduledRestart" or fixed restart times.
resource_heavy = all data will be saved immediately, this is very stressful for the server so we don't recommend using this, but the choice is up to you.
]]--
Type = "optimized", -- "optimized" / "resource_heavy"
Restarts = {}, -- example: "11:59" | Save the data 1 minute before restart. Save data at 15:59 instead of 16:00
},
CopyPrice = 500, -- Key copy price
DriveWithKey = true, -- If true, players can only drive the car if they have a key, IF false, they can drive the car anytime they find it unlocked.
LockPicking = {maxTry = 1, item = "lockpick"}, -- maxTry = maximum try per vehicle | item = item or ""
Hotwiring = {maxTry = 1, successrate = 25, item = "screwdriver"}, -- maxTry = maximum try per vehicle | successrate = 10 = 10% | item = item or ""
AlertPolice = {use = true, chance = 10}, -- chance 10 = 10% | Supports Brutal Policejob basically to modity it open the cl_utils.lua file
LostVehicleKeys = {
npc = vector4(-354.5593, -128.0446, 39.4307, 65.9746), -- npc VECTOR4! coords
model = "ig_benny", -- npc type
blip = {use = true, label = "Lost Vehicle Keys", size = 1.0, sprite = 186, color = 1},
price = 2500 -- if they lost all of their keys then the price is higher
},
QuickKeys = {
['everyone'] = { -- no one needs a key to drive those vehicles
"adder", "bmx"
},
['police'] = { -- player in the job do not need a key to drive the vehicle
"police", "police2", "police3", "policeb", "pbus"
},
['ambulance'] = { -- player in the job do not need a key to drive the vehicle
"ambulance",
},
},
Commands = {
MyKeys = {
Command = 'mykeys',
Suggestion = 'To manage your keys',
Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
},
VehicleKey = {
Command = 'vkey',
Suggestion = 'To open the nearest vehicle',
Control = '', -- 'G' | Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
},
Lockpicking = {
Command = 'lockpick',
Suggestion = 'Lockpicking the nearest vehicle',
},
Hotwiring = {
Command = 'hotwiring',
Suggestion = 'To start the vehicle without keys',
},
-- Admin --
StaffMode = {
Command = 'kstaff',
Suggestion = 'To switch Key System Staff mode ON/OFF',
},
AddKey = { -- /addkey [ID] [KEY-ID] [label]
Command = 'addkey',
Suggestion = 'To add key',
},
RemoveKey = { -- /removekey [ID] [KEY-ID]
Command = 'removekey',
Suggestion = 'To remove key',
},
AddVehicleKey = { -- /addvehiclekey [ID] [PLATE]
Command = 'addvehiclekey',
Suggestion = 'To add vehicle key',
},
AddVehicleTemporaryKey = { -- /addtempkey [ID] [PLATE]
Command = 'addtempkey',
Suggestion = 'To add vehicle temporary key',
},
RemoveVehicleKey = { -- /removevehiclekey [ID] [PLATE]
Command = 'removevehiclekey',
Suggestion = 'To remove vehicle key',
},
},
-----------------------------------------------------------
-----------------------| TRANSLATE |-----------------------
-----------------------------------------------------------
NUILanguage = "en", -- "en", "es", "fr", "de", "pt", "it", "pl", "nl", "ru", "tr", "hu", "ro", "cs", "sv", "ar"
MoneyForm = '$', -- Money form
Texts = {
[1] = {'[E] - Lost Key', 38, 'Open the lost key menu'},
},
-- Notify function EDITABLE >> cl_utils.lua
Notify = {
[1] = {"Keys", "Staff mode: ON", 5000, "success"},
[2] = {"Keys", "Staff mode: OFF", 5000, "error"},
[3] = {"Keys", "You got a new key!", 5000, "info"},
[4] = {"Keys", "A key has been deleted!", 5000, "success"},
[5] = {"Keys", "You gave them a key:", 5000, "info"},
[6] = {"Keys", "You copied a key!", 5000, "success"},
[7] = {"Keys", "You got a key from:", 5000, "info"},
[8] = {"Keys", "Successful lock change!", 5000, "success"},
[9] = {"Keys", "Only the vehicle owner can change!", 5000, "error"},
[10] = {"Keys", "You don't have enough money!", 5000, "error"},
[11] = {"Keys", "You have no car / you have keys to all your cars!", 5000, "error"},
[12] = {"Keys", "No vehicle near you!", 5000, "error"},
[13] = {"Keys", "The vehicle is open!", 5000, "error"},
[14] = {"Keys", "Someone is sitting in the car!", 5000, "error"},
[15] = {"Keys", "You have reached the maximum amount of keys!", 5000, "error"},
[16] = {"Keys", "This person already has a temporary key for this car!", 5000, "error"},
[17] = {"Keys", "To reduce the server load, you will have to wait a little!", 5000, "error"},
[18] = {"Keys", "Plate: 3-8 characters", 5000, "error"},
[19] = {"Keys", "Invalid Player ID!", 5000, "error"},
[20] = {"Keys", "You can't try again!", 5000, "error"},
[21] = {"Keys", "You have to sit in the driver's seat!", 5000, "error"},
[22] = {"Keys", "You did it! You've started the engine!", 5000, "success"},
[23] = {"Keys", "Unfortunately the safety lock would not let you start the engine!", 5000, "error"},
[24] = {"Keys", "You need: Lockpick", 5000, "error"},
[25] = {"Keys", "You need: Screwdriver", 5000, "error"},
},
}
client-utils.lua
ESX = Core
QBCore = Core
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
function TextUIFunction(type, text)
if type == 'open' then
if Config.TextUI:lower() == 'ox_lib' then
lib.showTextUI(text)
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Open(text, 'darkblue', 'right')
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.TextUI(text)
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:DrawText(text,'left')
elseif Config.TextUI:lower() == 'brutal_textui' then
exports['brutal_textui']:Open(text, "blue")
end
elseif type == 'hide' then
if Config.TextUI:lower() == 'ox_lib' then
lib.hideTextUI()
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Close()
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.HideUI()
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:HideText()
elseif Config.TextUI:lower() == 'brutal_textui' then
exports['brutal_textui']:Close()
end
end
end
function PoliceAlert(coords, plate)
local x,y,z = table.unpack(coords)
local streetLabel = GetStreetNameFromHashKey(GetStreetNameAtCoord(x,y,z))
if GetResourceState("brutal_policejob") == "started" then
TriggerServerEvent('brutal_policejob:server:citizencall', 'create', "Vehicle jacking", coords, streetLabel)
end
end
function OpenMenuUtil()
InMenu = true
SetNuiFocus(true, true)
Citizen.CreateThread(function()
while InMenu do
N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
Citizen.Wait(15000)
end
end)
DisplayRadar(false)
end
function DisableMinimap()
DisplayRadar(false)
-- Here you can add a trigger to hide your HUD system
end
function EnableMinimap()
DisplayRadar(true)
-- Here you can add a trigger to enable your HUD system
end
server-utils.lua
function StaffCheck(source)
local staff = false
if Config.Core:upper() == 'ESX'then
local player = Core.GetPlayerFromId(source)
local playerGroup = player.getGroup()
for i, Group in ipairs(Config.AdminGroups) do
if playerGroup == Group then
staff = true
break
end
end
elseif Config.Core:upper() == 'QBCORE' then
for i, Group in ipairs(Config.AdminGroups) do
if Core.Functions.HasPermission(source, Group) or IsPlayerAceAllowed(source, Group) or IsPlayerAceAllowed(source, 'command') then
staff = true
break
end
end
end
return staff
end
client-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ then
Core = exports['es_extended']:getSharedObject()
else
while Core == nil do
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
Citizen.Wait(0)
end
end
LoadedEvent = 'esx:playerLoaded'
ReviveEvent = 'esx_ambulancejob:revive'
JobUpdateEvent = 'esx:setJob'
TSCB = Core.TriggerServerCallback
function GetPlayerJobDatas()
return Core.GetPlayerData().job
end
function GetPlayersFunction()
return Core.Game.GetPlayers()
end
function GetVehiclePropertiesFunction(vehicle)
return Core.Game.GetVehicleProperties(vehicle)
end
function SetVehiclePropertiesFunction(vehicle, properties)
return Core.Game.SetVehicleProperties(vehicle, properties)
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Game.GetClosestVehicle(coords, modelFilter)
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
LoadedEvent = 'QBCore:Client:OnPlayerLoaded'
ReviveEvent = 'hospital:client:Revive'
JobUpdateEvent = 'QBCore:Client:OnJobUpdate'
TSCB = Core.Functions.TriggerCallback
function GetPlayerJobDatas()
return Core.Functions.GetPlayerData().job
end
function GetPlayersFunction()
return Core.Functions.GetPlayers()
end
function GetVehiclePropertiesFunction(vehicle)
return Core.Functions.GetVehicleProperties(vehicle)
end
function SetVehiclePropertiesFunction(vehicle, properties)
return Core.Functions.SetVehicleProperties(vehicle, properties)
end
function GetClosestVehicleFunction(coords, modelFilter)
return Core.Functions.GetClosestVehicle(coords, modelFilter)
end
end
server-core.lua
Core = nil
if Config['Core']:upper() == 'ESX' then
local _esx_ = 'new' -- 'new' / 'old'
if _esx_ == 'new' then
Core = exports['es_extended']:getSharedObject()
else
Core = nil
TriggerEvent('esx:getSharedObject', function(obj) Core = obj end)
while Core == nil do
Citizen.Wait(0)
end
end
RESCB = Core.RegisterServerCallback
GETPFI = Core.GetPlayerFromId
RUI = Core.RegisterUsableItem
SetJobEvent = 'esx:setJob'
onPlayerDeath = 'esx:onPlayerDeath'
SQLData = {
player_vehicles = 'owned_vehicles',
}
function GetIdentifier(source)
local xPlayer = GETPFI(source)
while xPlayer == nil do
Citizen.Wait(1000)
xPlayer = GETPFI(source)
end
return xPlayer.identifier
end
function GetPlayerByIdentifier(identifier)
return Core.GetPlayerFromIdentifier(identifier)
end
function GetAccountMoney(source,account)
local xPlayer = GETPFI(source)
if account == 'bank' then
return xPlayer.getAccount(account).money
elseif account == 'money' then
return xPlayer.getMoney()
end
end
function AddMoneyFunction(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.addAccountMoney('bank', amount)
elseif account == 'money' then
xPlayer.addMoney(amount)
end
end
function RemoveAccountMoney(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.removeAccountMoney('bank', amount)
elseif account == 'money' then
xPlayer.removeMoney(amount)
end
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
return xPlayer.getInventoryItem(item).count
else
if string.sub(item, 0, 6):lower() == 'weapon' then
local loadoutNum, weapon = xPlayer.getWeapon(item:upper())
if weapon then
return true
else
return false
end
else
return xPlayer.getInventoryItem(item).count
end
end
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.removeInventoryItem(item, amount)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.removeWeapon(item)
else
xPlayer.removeInventoryItem(item, amount)
end
end
end
function AddItem(source, item, count, info)
local xPlayer = GETPFI(source)
if _esx_ == 'new' then
xPlayer.addInventoryItem(item, count, info)
else
if string.sub(item, 0, 6):lower() == 'weapon' then
xPlayer.addWeapon(item, 90)
else
xPlayer.addInventoryItem(item, count)
end
end
end
function GetPlayerNameFunction(source)
local name
if Config.SteamName then
name = GetPlayerName(source) or 'No Data'
else
local xPlayer = GETPFI(source)
name = xPlayer.getName() or 'No Data'
end
return name
end
function GetPlayerJob(source)
local xPlayer = GETPFI(source)
return xPlayer.job.name
end
function CreateCoreJob(name, label, grades)
Core.CreateJob(name, label, grades)
end
function SetCoreJob(source, job, grade)
local xPlayer = GETPFI(source)
xPlayer.setJob(job, grade)
end
function SetCoreJobOffline(identifier, job, grade)
MySQL.update('UPDATE users SET job = ?, job_grade = ? WHERE identifier = ?', {job, grade, identifier})
end
function GetPlayersFunction()
return Core.GetPlayers()
end
elseif Config['Core']:upper() == 'QBCORE' then
Core = exports['qb-core']:GetCoreObject()
RESCB = Core.Functions.CreateCallback
GETPFI = Core.Functions.GetPlayer
RUI = Core.Functions.CreateUseableItem
SetJobEvent = 'QBCore:Server:SetGang'
onPlayerDeath = GetResourceState("brutal_ambulancejob") == "started" and 'onPlayerDeath' or 'hospital:server:SetDeathStatus'
SQLData = {
player_vehicles = 'player_vehicles',
}
function GetIdentifier(source)
local xPlayer = GETPFI(source)
while xPlayer == nil do
Citizen.Wait(1000)
xPlayer = GETPFI(source)
end
return xPlayer.PlayerData.citizenid
end
function GetPlayerByIdentifier(identifier)
return Core.Functions.GetPlayerByCitizenId(identifier)
end
function GetAccountMoney(source, account)
local xPlayer = GETPFI(source)
if account == 'bank' then
return xPlayer.PlayerData.money.bank
elseif account == 'money' then
return xPlayer.PlayerData.money.cash
end
end
function AddMoneyFunction(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.Functions.AddMoney('bank', amount)
elseif account == 'money' then
xPlayer.Functions.AddMoney('cash', amount)
end
end
function RemoveAccountMoney(source, account, amount)
local xPlayer = GETPFI(source)
if account == 'bank' then
xPlayer.Functions.RemoveMoney('bank', amount)
elseif account == 'money' then
xPlayer.Functions.RemoveMoney('cash', amount)
end
end
function GetItemCount(source, item)
local xPlayer = GETPFI(source)
local items = xPlayer.Functions.GetItemByName(item)
local item_count = 0
if items ~= nil then
item_count = items.amount
else
item_count = 0
end
return item_count
end
function RemoveItem(source, item, amount)
local xPlayer = GETPFI(source)
xPlayer.Functions.RemoveItem(item, amount)
end
function AddItem(source, item, count, info)
local xPlayer = GETPFI(source)
xPlayer.Functions.AddItem(item, count, nil, info)
end
function GetPlayerNameFunction(source)
local name
if Config.SteamName then
name = GetPlayerName(source)
else
local xPlayer = GETPFI(source)
name = xPlayer.PlayerData.charinfo.firstname..' '..xPlayer.PlayerData.charinfo.lastname
end
return name
end
function GetPlayerJob(source)
local xPlayer = GETPFI(source)
return xPlayer.PlayerData.gang.name
end
function CreateCoreJob(name, label, grades)
Core.Functions.AddGang(name,
{
label = label,
grades = grades,
})
end
function UpdateCoreJob(name, label, grades)
Core.Functions.UpdateGang(name, {
label = label,
grades = grades,
})
end
function RemoveCoreJob(name)
Core.Functions.RemoveGang(name)
end
function SetCoreJob(source, job, grade)
local xPlayer = GETPFI(source)
xPlayer.Functions.SetGang(job, grade)
end
function SetCoreJobOffline(identifier, job)
local joblabel = "None"
if Gangs[job] ~= nil and Gangs[job].label ~= nil then
joblabel = Gangs[job].label
end
MySQL.update('UPDATE players SET gang = ? WHERE citizenid = ?', {json.encode({grade = {level = 0, name = "Member"}, name = job, isboss = false, label = joblabel}), identifier})
end
function GetPlayersFunction()
return Core.Functions.GetPlayers()
end
end
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